LOL spit my coffee out reading that I kind of like it when you troll me
i hope you're a Swedish chick because that sounded creepy. Anyway, I'm happy to be of service
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LOL spit my coffee out reading that I kind of like it when you troll me
Maybe remove/reduce the zerker's damage resistance to bloat vile on suicidal/hoe and/or make Siren's scream bypass Zerker's damage resistance. Or remove the "can't be grabbed by clots" power on Suicidal/Hoe
As it is, zerker is the one class that i don't like having in my team. On hard or below, a lvl6 zerkers just takes away all the fun from the game.
"bogospawn" has the right idea. The game would really only get easier if we could carry the new weapons in addition to the old ones, as the new weapons have no significant amount of damage increase over what was available.
The logic follows that if the Zeds can still deal the same amount of damage that they did before, and the player gets no increase of damage from the new weapons (either from individual output, or from carrying more weapons), then logically it doesn't follow that the game would get easier. In fact, it would follow that it would get harder if the new weapons are employed (again, as there is no significant damage bonus increase from the new weapons, according to the statistical files in the game cache).
This makes no sense to me. If a weapon is underpowered, expensive and heavy, how does that make the game easier? And how do you know they will patch this to compensate in those specific categories?
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