...the enemy is being rewarded for not cleaning up the zone/area after their successful assault and the defenders punished by spending more tickets to respawn after the idiotic PROTECTED AREA kicks in?
WHY is it strictly not the main spawns OR way in the back of the lines?
Some maps such as spartanovka you cant take 2 steps outside the housing blocks without getting that warning...
Am i the only one who thinks this is really dumb?
AN when you play with tanks things are worst ... you find yourself boxed in Tiny areas because the spawns adavanced and reduced a lot the area where you can move making those combined arms maps a bad joke for most vehicles .
Agree with OP: protected area should maybe go for defenders, but not attackers. It also seems inconsistent to me that in some maps if you try to spawn camp, you instantly die, whereas others seem to practically encourage spawn camping / artillery.
This is the real problem and iusue specially in maps as Pavlov's House and Station ... usually in station all the rounds starts with an arty baraga under the axis spanw 1 , and when it moves forward his spawn 1 ends again exposed to arty barraga and fire ...
The issue of restricted areas and advancing spawns is specially bad for tank hunters , a tank hunter is not a rambo that when sees a tanks starts running to it with a nade in his hands (well sometimes you do it when it's lose to you) , tank hunters use to hide and ambush ands bad that when you finally arrive to a good position you fin yourself dead becasue the spawn lines moved .
I don't understand the necesity to advance the spawn in most of this RO2 maps because mst of them are tiny compared with the ROST maps , advancing spawns as I said before is speacilly bad for combined arms map wher the tanks find boxed in tiny areas witout space to move ...