@OP these points and many many more were reported to TWI months ago. Many of them before release, but TWI's lead designer decided to create a different game. That's why we have so many ********* features like AI tank gunner, unlocks (we even cannot chose which we want to use!), player character bonuses (like less recoil and faster reloading) and many more.
Even not realistic games like Battlefield 3 has:
- closeable unlocks
- option to disable unlocks and specific weapons/addons on a server, not loosing ranked status (I guess many server admin would like to disable Mkb42, AVT, MP-40/II and other prototypes that never were in Stalingrad or even in combat use, but keep ranking mode)
- better momentum simulation and slower paced elements (player slower runs upstairs and climb up/down on ladder), which feels more realistic
- bigger recoil on some weapons (friend of mine opinion)
- better LMG recoil, more realistic when weapon is deployed. I tested it and LMG deployed on bipod works like should, doesn't have "balanced" recoil that kicks randomly upwards.
- better suppression simulation (but best suppressive effect I've ever seen was developed for Darkest Hour) than HoS has.
And game studio doesn't need 300+ manpower to develop those. It is only game design team fault.
Result: HoS has less active playerbase weeks after release than RO:O had years after release.
HoS won 0 awards, when RO:O had many ( and RO:O had 0$ commercial budged)
etc
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