So I've been following along with the new perk discussions on these forums, lots of interesting points, most of which i agree with, especially the fact the perk skill choices are sadly quite average in their current form (but have total faith in TWI to get it done as they always do!).
BUT, the other day I was leveling my SWAT with a random team, and the Demo died so I picked up his Grenade launcher as I was low on ammo. We held out in the barn on Farmhouse, and I ended up keeping that launcher for another 3 rounds, even when I could have upgraded to more SMGs. That thing was so awesome to have as a sidearm, I caused devastation with it.
So this shows how the survivalist could work in practice. The question is how to distribute weapon bonuses, I found the the reload time for nade launcher in this case was a bit tedious and a reloading skill choice is something I'd definitely use if given the option, but current survivalist wouldn't seem to give that choice. Currently it seems only useful if you are a part time medic, Demo or Zerk, I main Zerk (but also play SS, Commando, Support and now SWAT, more rarely Demo).
What offperk loadouts do others reading this use? Other than this instance I basically am "OnPerk "plus a medic pistol. I keep trying to think of skill solutions and I've seen some great ones, but in this case even the good ideas still wouldn't suit me wanting to carry a nade launcher with an SMG or a rifle etc. Or even an RPG with SMG side arms! I was interested to see what loadouts people used and how they would like those cases to work
BUT, the other day I was leveling my SWAT with a random team, and the Demo died so I picked up his Grenade launcher as I was low on ammo. We held out in the barn on Farmhouse, and I ended up keeping that launcher for another 3 rounds, even when I could have upgraded to more SMGs. That thing was so awesome to have as a sidearm, I caused devastation with it.
So this shows how the survivalist could work in practice. The question is how to distribute weapon bonuses, I found the the reload time for nade launcher in this case was a bit tedious and a reloading skill choice is something I'd definitely use if given the option, but current survivalist wouldn't seem to give that choice. Currently it seems only useful if you are a part time medic, Demo or Zerk, I main Zerk (but also play SS, Commando, Support and now SWAT, more rarely Demo).
What offperk loadouts do others reading this use? Other than this instance I basically am "OnPerk "plus a medic pistol. I keep trying to think of skill solutions and I've seen some great ones, but in this case even the good ideas still wouldn't suit me wanting to carry a nade launcher with an SMG or a rifle etc. Or even an RPG with SMG side arms! I was interested to see what loadouts people used and how they would like those cases to work