http://www.redorchestragame.com/forum/showthread.php?t=5321&page=3&highlight=disembark
Was just searching the forums about the prob (as I'm new as of Christmas) and saw this has been around for ages. At the time of the thread they thought it would be 'fixed' fairly soon but that was ages ago. So is it not possible due to engine limitations?
As said in the thread, this is the biggest emersion breaker for me also with clown cars being the biggest problem due to their speed. Having them running around a cap point is bad enough (you see the bad physics engine when they don't roll over as they drive not to go anywhere, but just not to get hit), but then you have the instant bail and satchel charge. To top that off, and what got me to do the search, having a guy outside prone on the car as it drives around. Gives an extra passenger, and if you kill the car it doesn't seem to kill the surfer (which is maybe why it's done). To me it's as sad and emersion breaking as the bunny hopping of CS, which is one of the reasons I went to RO in the first place.
And as I said, not just a clown car issue, 251 also dumps troops on top of target with much less risk than there should be (****s for rifle to get enemy SMGers just teleporting out on you), it also 'steals' (as you hear on comms) another tank kill when you can instant bail from a tank before the next shell comes. Instead of backing up or using MG, you bail from the tank and pistol the Pfaust or ATR guy before he can switch weapons and so on (2nd after the clown car for gamey gameplay).
But the person surfing on the clown car takes the cake. Pity as I love combined arms and the omg omg omg sprints to cover as MG follows you . Lucky I guess there are combined arms maps (and that's not tanks with a few inf, but inf with a few tanks) but with no clown cars. Guess I'll have to stick to those.
End rant
T.
Was just searching the forums about the prob (as I'm new as of Christmas) and saw this has been around for ages. At the time of the thread they thought it would be 'fixed' fairly soon but that was ages ago. So is it not possible due to engine limitations?
As said in the thread, this is the biggest emersion breaker for me also with clown cars being the biggest problem due to their speed. Having them running around a cap point is bad enough (you see the bad physics engine when they don't roll over as they drive not to go anywhere, but just not to get hit), but then you have the instant bail and satchel charge. To top that off, and what got me to do the search, having a guy outside prone on the car as it drives around. Gives an extra passenger, and if you kill the car it doesn't seem to kill the surfer (which is maybe why it's done). To me it's as sad and emersion breaking as the bunny hopping of CS, which is one of the reasons I went to RO in the first place.
And as I said, not just a clown car issue, 251 also dumps troops on top of target with much less risk than there should be (****s for rifle to get enemy SMGers just teleporting out on you), it also 'steals' (as you hear on comms) another tank kill when you can instant bail from a tank before the next shell comes. Instead of backing up or using MG, you bail from the tank and pistol the Pfaust or ATR guy before he can switch weapons and so on (2nd after the clown car for gamey gameplay).
But the person surfing on the clown car takes the cake. Pity as I love combined arms and the omg omg omg sprints to cover as MG follows you . Lucky I guess there are combined arms maps (and that's not tanks with a few inf, but inf with a few tanks) but with no clown cars. Guess I'll have to stick to those.
End rant
T.