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Snipers can't play well

For issues like this, please post the object in question and its map and location (bugit command in console to print the location to your log). Big objects in theory should be set to never go de-relevent, but sometimes that is not always the case and needs to be corrected.
This map is Hill 937, but unfortunately this type of error happens in every map, for example in Apache Snow (in the point B), CuChi all the sandbag are invisible over the 150m.
I understand that the Big objects in theory should be set to never go de-relevent, but in Red Orchestra 2 i could be a better sniper.20190916145705_1.jpg

This is the last point (E) of Border watch from 341m. You can see that there are only roofs and some wooden columns.
 
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