Snipers can't play well

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Johnny Rebel

FNG / Fresh Meat
Jul 8, 2019
12
2
3
Snipers can't play well because you see the enemy, but you don't see the obstacle, sometime is a rock, sometimes are the sandbag.
 

Patu.Kuovi

Member
Aug 19, 2007
249
14
18
Can confirm, happens on NVidia cards, haven't been able to try on AMD. Very easy to notice on Hue City but I think it happens on every map.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
For issues like this, please post the object in question and its map and location (bugit command in console to print the location to your log). Big objects in theory should be set to never go de-relevent, but sometimes that is not always the case and needs to be corrected.
 

Patu.Kuovi

Member
Aug 19, 2007
249
14
18
Wow, that'll take a lot of work as those objects are everywhere... I'll try to capture some & post them.
 

Johnny Rebel

FNG / Fresh Meat
Jul 8, 2019
12
2
3
For issues like this, please post the object in question and its map and location (bugit command in console to print the location to your log). Big objects in theory should be set to never go de-relevent, but sometimes that is not always the case and needs to be corrected.
This map is Hill 937, but unfortunately this type of error happens in every map, for example in Apache Snow (in the point B), CuChi all the sandbag are invisible over the 150m.
I understand that the Big objects in theory should be set to never go de-relevent, but in Red Orchestra 2 i could be a better sniper.20190916145705_1.jpg

This is the last point (E) of Border watch from 341m. You can see that there are only roofs and some wooden columns.