Sniper scope does not increase pixel resolution?

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Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
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Belgium
See screenshot. It seems to me that this 2x scope just makes the pixels twice as big. And that undermines the advantage of having a scope.
Has anyone else noticed this? Is there a graphics setting affecting this?
I'd rather have a textured scope with proper pixel resolution than this.
 

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Raneman

FNG / Fresh Meat
Jan 12, 2011
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Yes, I think this is what the game is like after scope optomization.

If we had an 8x scope or something, it would probably look like this:
29uTa.jpg
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
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Belgium
Another downside to this is that your crosshairs 'jumps' several screen pixels while aiming with a scope.
Care to comment TWI?
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,047
445
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San Bruno, California
Cwivey, those two screenshots were taken from the same place by the same avatar right?
cause i han't really noicted before, cause i don't use iron sights on the sniper rifle, but it really doesn't appear the the pu scope is as powerful as in real life. either that, or the iron sight zoom is too powerful. i'm gonna have to play with the sniper a bit and see what it looks like just looking, with iron sights and with the scope to be able to tell.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,047
445
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San Bruno, California
all pu sniper scopes were 3.5 power. i have one and use it all the time. the real one definetly magnifies stuff more than the one in the game appears to from those screenshots.
 
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MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
0
Sweden
Scope zoom performance penalty on my computer has since Red Orchestra: Ostfront, always halved my framerate. Framerate was unacceptably bad, so I would almost never use scoped weapons. I have been away from RO2 for a few months. Don't know much about what has happened to the scope. I was able to compare the Battlefield 3 scope solution to how RO2 was like last I played it:

RO2 method
Renders a secondary camera view (portal-style) placed appropriately inside the rifle-mounted scope. Apply several lens optical/distortion effects to the 'scope' portal.

+High degree of realism and immersion.
-Very high resource usage. Usually 50% drop in performance.
-Scope view compared to reality may be slightly too bright, too large and too generous with eye-scope alignment (visible when bolting). But maybe the first two would cause other unrealism issues if true to life.

Battlefield 3 method

Lower player FOV (i.e. zoom in), while placing a probably manipulated in size and position 3D+2D model of the rifle scope in the center of the screen. If scope has magnification higher than x4, everything outside the scope's field of view is hidden by a solid black color.
+Very low resource usage. Highly optimized.
-Crude. Realism lacking. No special effects at all.

Summary: The BF3 methods (one camera, then sometimes blacken the non-scope vision) are not as pretty, but in-game it is an acceptable compromise, and vastly preferred, to the 50% drop in performance experienced in RO2. I often found myself wishing they would have an option in RO2 to just blacken anything outside the scope, if it kept performance up.
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
BF3 scopes are terrible though. Slap a 12x scope on something and zoom somewhere far away - the texture streaming doesn't slap the better textures on and you see the everything coated in pure ugly.
 

Schmitty

FNG / Fresh Meat
Dec 27, 2009
23
33
0
Which causes a framerate hiccup when bringing up the scope which makes it nearly impossible to snap-shot moving targets if you don't already have your scope up. By the time the frames start coming in again the fellow is behind cover.

Thanks for that one guys...

(And no its not my rig, it has ridiculous horsepower, its the game)
 

MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
Setting the resolution to the size of the screen is pointless.

The resoloution of the scope should be in regards to the screen resoloution and magnification, though.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
No, you cannot change the scope resolution dynamically based on your screen resolution.

How about a fix for the pixel skipping then? It's truly a game breaking issue that the scope can't move in a smooth manner once the picture gets magnified, it basically makes scopes of magnifications higher than 4x near useless.
 

Andrew Blake

FNG / Fresh Meat
Dec 6, 2011
680
200
0
No, you cannot change the scope resolution dynamically based on your screen resolution.

As the problem seems to be:confused: that by using the zoom fuction of the scope's actor camera. You gain not "zoom" but magnification, in an lower resolution environment than normally. Which causes pixel skipping.

Could dynamically adjusing scope resolution be implemented? I would just note that there must be an new option for scope resolution also if this was added. As it will drain even more system power, by adding a higher resolution.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
That is not correct. The scopes use actual camera zoom.

However, the scope does have a fixed resolution of 1024x1024, which doesn't scale with your screen resolution.

So, doesn't that mean the pixels in your scope are not 1-on-1 mapped to the pixels of your screen?