A projectile has a parabolic ballistic curve, that differs from many factors, the important ones are projectile weight and form, munition type and barrel lenght. The projectile falls on its flight not constantly. For example (Fall in cm after distance put back): 100 m - 3 cm; 200 m - 8 cm; 300 m - 15 cm; 400 m 31cm and so on.on a side note, I saw him in the videos adjusting the scope in increments of 100m, wouldn't that move the line a fair distance anyway?
Isn't that how it's suppose to work? Increased range, means you raise the rear iron sight, causing you to aim higher, by tilting the rifle upwards a bit.apart from that, the adjustment for the open sights look weird too.
if i didn't recall wrongly, it's as if the rifle is being tilted upwards to compensate for the range.
Isn't this already the case in Ostfront? How would the ballistics curve look otherwise?One thing I'd like to see is a proper model of a projectiles flight-path when adjusted to range.
If for instance your rifle is set to 400m, that means that you'll have a slight ballistic curve, undershooting and then overshooting targets at very close range.
Not really, all the crosshairs are good for accurate shots, I'd just like to see them added for historical reasons. Personally I'd prefer the #4 too (same as on my hunting scope infact), but the #8 fine as-well. The #1 is great for accurate shots as-well, but seeing as the Soviets will be using it as-well, and knowing that the Germans used a lot of different reticles, I'd prefer to see the second most common Absehen #4 or #8 ingame.I agree that the crosshair #4 looks best, and would be better suited for accurate shots.
Are those scopes original Chekov ? And/or have they been refurbished ?I wanted to address this on the Soviet scopes,I have a mosin PU sniper rifle and a couple PU scopes,and when the scope is adjusted for 100 yards the reticle is moved to the very top of the scope like this (forgive my poor drawing)
are we going to see this in game?