Norwegian to English translation
Sneak Peek: Red Orchestra 2: Heroes of Stalingrad
In war and love is one cool nok.PC
Christopher Thomas Lindtveit, Today, 8:24, 10 comments Share on Facebook
PRAGUE (Gamer.no): One thing that often annoys me madly in shooters is how the soldiers, without any form of protection beyond a simple uniform, like eating half a magazine before they turn and kill the enemy with a single head shot. Then all that is usually to relax a little behind a wall, while the wounds heal magically. Then you are again ready for battle. This mechanism characterizes even the most realistic shooter, and kills empathy for me.
Red Orchestra, which began as an Unreal Tournament mod, tried to remedy this and other realistic problems. It resulted in the release of Red Orchestra: Ostfront 41-45. The game is based on a consistent realism in everything from ballistics to historic weapons and vehicles, visibility mechanics, a limited interface and not least - how many bullets one can tolerate, based on where on the body they hit.
To not reinvent the wheel
Red Orchestra 2 will focus on the battle for Stalingrad and the operations associated with this, from July 1942 to February 1943. The sequel follows the formula of the original game, but includes new weapons and vehicles, better graphics, improved multiplayer and single player campaign. The latter was lacking in the previous edition.
You have far more than the sniper rifles to spend.
Tripwire describes itself as a weapon fanatics, and it seems the Red Orchestra 2 The game includes not only standard weapons familiar to most, but a number of lesser-known protyper are included. Some of them, is to mark only present as a fixed gun, but the game makes nevertheless an impressive and unique arsenal.
Another exciting element is the tank battles. If you control a tank, you could see the inside of the vehicle. It includes the fully animated staff. Here you will therefore see the driver shift gears, shooter manning the cannon, and so on.
The game uses an enhanced version of the Unreal Engine 3, and looks at present more than the allotted out. One of the things it is trying to communicate is how raw and dirty war, and this is reflected in the graphic. An interesting element is that the soldier you play will change appearance as you increase in experience - here be the consequences of war not just think of the environment, but also in the individual.
Realistic conflict
One thing that struck me when I got the audition, was how I immediately tried to move more realistically. In other shooters I usually end up with a "dirt let go" attitude, which I would run across open spaces, with the hope to find cover before I got too many balls in the body. The Red Orchestra 2, this leads often to a sudden and permanent visit to the morgue. A bullet in the stomach and chest region is NOK to end it all, so Rambo-stroke is usually not a good idea.
To move the real soldiers themselves.
In addition, it causes minimal interface to the feeling that you actually are at war, rather than to control a battle robot. There is no indication of how many bullets you have left in the magazine, not a term cross when you do not use weapons sights, no mini-map where the enemies appear, and so on. The difference between a good soldier and a bad soldier is, among other things, if he manages to keep track of such things. In this context, this will be the difference between a good and bad plays.
The game also features a cover system, which allows blind shooting. In addition, the original elements that the screening is affected by breathing, position and so on. The game seems to be focused on realism down to the smallest detail, and it all seems very promising.
... the little colored ribbons
A new and important element of the Red Orchestra 2 is an experience system where you as a player will ultimately be classified as a war hero. As I entered, this will be reflected in the appearance. You will of course also unlock new weapons (mainly secondary weapons), the ability to pick up new weapons, regardless of type and increased skills with specific weapons. This could be used to lock up supplies such as better aim, bayonets, magazines, and so on. I hope you do not get too big benefits from this - if the time investment to become competitive approaches the massive online game, I lose interest quickly.
Showers and laundry are for rookies.
In addition to the multiplayer will be a comprehensive single-player campaign, which will be completely uskriptet and non-linear. The game includes a full campaign for both Russian and German side. Each battle is set in a historical context, so we'll know a little about what the battle was about. In addition to the game also comes with a training mode, which can be used to become familiar with weapons, combat techniques, coverage system and so on.
It should be mentioned that it is already working on an extension, called Rising Storm. This is developed by Tripwire in cooperation with the modification community, and will focus on the Pacific War. This initiative is in the tradition of Tripwires origin as a mod group, and will include both a single-player campaign and multiplayer.
Conclusion
Red Orchestra was once a welcome break from the big, commercial shooters, and could provide a focus on realism, we rarely see in the big box office hits. The sequel follows in much the same recipe, and this is in many ways, first and foremost an upgrade of an already good game.
Stalingrad anno 1943.
It strikes me that some of the classic reality failures that we would normally consider necessary for the shooter, as the soldiers seem to be wrapped in cool absorbing material, or equipped with a miracle medicine, is not necessary. On the contrary - the lack of these elements makes the game both more challenging and more entertaining.
When realism is combined with well-functioning graphics, exciting new ideas in automotive control, a rare selection of weapons, an extensive single-player campaign, well-flowing gameplay, I can not but rejoice. Red Orchestra 2 may simply be one of the most important person shooter releases.
Red Orchestra 2 published on 30 August, exclusively for the PC.
We saw this game during a press event sponsored by the publisher 1C Company in the Czech Republic. Tour and accommodation were paid by them.
GLEDER MEG !!!