I seem to be having s daft problem that i'm sure has a simple resolution...
Say for example I select the Props_Military>Military_Slit_Trench mesh and I have snap to grid on and at 16.
When I add the mesh to the map, it's never directly to a line on the grid in any view. I some meshes require us to right click them and turn grid snap on in advanced properties, but you still need turn grid snap off and try to get it exactly on the grid in each view before turning snap back on.
I remember in UnrealED 2.5 with BSP you could select a brush and point your mouse close to a vertex and then press a hotkey, the bsp would then snap exactly to that point selected. Is there something like that for meshes?
Say for example I select the Props_Military>Military_Slit_Trench mesh and I have snap to grid on and at 16.
When I add the mesh to the map, it's never directly to a line on the grid in any view. I some meshes require us to right click them and turn grid snap on in advanced properties, but you still need turn grid snap off and try to get it exactly on the grid in each view before turning snap back on.
I remember in UnrealED 2.5 with BSP you could select a brush and point your mouse close to a vertex and then press a hotkey, the bsp would then snap exactly to that point selected. Is there something like that for meshes?