Smoke

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oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
After 23yrs in the Infantry the misconception about smoke in this game must be addressed. Smoke is used to isolate the advance from fire from the flanks, not thrown ahead, blinding any cover fire you may be getting. You tghrow smoke to the flanks of your advance, to blind those atempting to fire effectively into your advance lane. When you throw smoke to your front and attempt to advance through it all you are doing is telling good players where to fire thier machineguns, sweeping the smoke. You blind yourself as well as anyone covering your advance, all the while telling the opposition I am advancing here, fire here.

On the Bridges when the tank comes up to the bridge and starts covering fire nothing is more agrivating than one player throwing smoke, on the bridge blinding you as he and he alone crosses and usually dies as soon as he clears the smoke.

Practice using smoke to blind the enemy, not yourself and your own team.

When I see smoke on a usual advance lane, I just sweep the areas knee high with fire and can usually get the 'super trooper' who threw the smoke to cover his and his alone's advance.

Once again blind the flanks, use supressive fire to cover your advance and let them see what they are shooting at, works wonders and is far more effective than advancing and firing blind, hoping no one is paying attention.
 

PhoenixG

FNG / Fresh Meat
Sep 4, 2011
44
1
0
Great advice, nothing worse in game when someone smokes you out with a bad placement of a smoke grenade.
Good Smoke placement can be a great help to your team and be a map winner.
 

Hardcore Hartzer

FNG / Fresh Meat
Jan 26, 2013
164
0
0
Well, you`re right but it`s a game so a good thrown smoke infront of you is also a possibility. For example at the second cap at Spartanovka you can throw a smoke in the church and the middle is pretty much clear. You just need to watch if a mg is set up at the left but then the middle is clear. I think the important advice is to throw smoke at the enemy and not infront of them. Because if you doing it wrong you just let your team run through the smoke to realise that they are still on open ground when leaving the smoke. This will often end in a multi kill for a mg or smg player.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
80
Florida, USA
www.raidersmerciless.com
After 23yrs in the Infantry the misconception about smoke in this game must be addressed. Smoke is used to isolate the advance from fire from the flanks, not thrown ahead, blinding any cover fire you may be getting. You tghrow smoke to the flanks of your advance, to blind those atempting to fire effectively into your advance lane. When you throw smoke to your front and attempt to advance through it all you are doing is telling good players where to fire thier machineguns, sweeping the smoke. You blind yourself as well as anyone covering your advance, all the while telling the opposition I am advancing here, fire here.

On the Bridges when the tank comes up to the bridge and starts covering fire nothing is more agrivating than one player throwing smoke, on the bridge blinding you as he and he alone crosses and usually dies as soon as he clears the smoke.

Practice using smoke to blind the enemy, not yourself and your own team.

When I see smoke on a usual advance lane, I just sweep the areas knee high with fire and can usually get the 'super trooper' who threw the smoke to cover his and his alone's advance.

Once again blind the flanks, use supressive fire to cover your advance and let them see what they are shooting at, works wonders and is far more effective than advancing and firing blind, hoping no one is paying attention.


+1 agree 100% Experience speaks wisely.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
So why not make a mutator to kill those annoying people who abuse the power of smoking so that not everyone will use it as they like but as they need to.
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
So why not make a mutator to kill those annoying people who abuse the power of smoking so that not everyone will use it as they like but as they need to.

Like thens said, it probably would not be white-listed. Besides, it's as good as impossible for a mutator to detect if a smoke nade is used good or bad.
 

oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
Combat as defined by those who have been there as a combination of mistakes, and one side just better organizes thier mistakes.

Haing the idiot throw a smoke in the wrong place at the wrong time is a Mr. Murphy aspect of combatn and should not be punished, only retrain the trooper as not to do it again.

There is no perfection in combat, demanding such is idiocy, and in a wargame a why bother if everything is perfect and works everytime.

A good commander, good squad leaders, and expierienced troops should minimize the mistakes, but they still will happen. Just don't let the mistakes repeat.
 

DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
Stanley you are correct, smoke needs to be used to cover the flanks, obscure the enemys observation, and deny the enemy's ability to react. Nothing worse when some one pops smoke in the advance to the objective allowing the enemy to strengthen their position and wait for us to pop out of the smoke like lemmings to the slaughter.

I always try and leave the obj clear of smoke so MG's, and rifleman can suppress while everyone assaults. I use it on the flanks or even behind the OBJ which confuses the enemy more times than not. Flinging smoke on tanks is good tactic if it is mowing down your teammates allowing the AT guy in for a kill or forcing the tank to withdraw.
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,136
1,063
0
Churmany
yes..good use of smoke. as destiled from this page.knowledge is key.

A good commander is VERY aware of the situation. You have a look on the killcount ALLWAYS to determine when things go from bad to ****. You played the map from booth sides extensivly, with a wide varity of classes. You know spawntimes, enemy arty cababilitys and times for cooldowns, spawnlocations, spawnexits, general approach ect. ect.

IMO, if any of the above dosent ring a bell...dont be commander. :eek:


Combat as defined by those who have been there as a combination of mistakes, and one side just better organizes thier mistakes.
hehe could have been the core credo