I'm not saying that team killing is a good practice, but why not implement a perma-ban system for fools that pull this arty tk junk instead of letting them play at all. Or perhaps implement a way for a commander to "tag" a player in-game as a cowardly player, a team killer or a courageous player. This would give other players a better idea of what the teammates around them are thinking/doing. In turn, they might be more apt to follow a courageous player forward into a cap zone than lay next to a cowardly player who stays in spawn team killing people because they can't make out the uniform difference from so far away. I shake my head in wonder at the devs priorities as i feel that, dude! How come I still juggle weapons while trying to pick up ammo pouches or nades? Does no one else notice that they must drop everything when they try to pick one thing up? Why does everything a dead player drop land on top of whatever you want to pick up? Aren't you guys a joke fixing this team kill stuff for the crying babies who get team killed before you fix a major game play issue like this rancid weapon switch. Why are you making the game play easier on those who act foolishly or die quicker instead of putting a premium on staying alive? Are you purposefully ignoring players who dont die before they run out of ammo in an attempt to appease the mass of mindless non-players? I find it hard to believe that it was this hard to keep stuff on your possession while picking things up on the eastern front in real life. Why can't you make a happy medium of at least not showing the un-pick-up-able weapons that are dropped into tricky map locations? After all, who likes to drop their weapon only to find out that the one they wanted is only visually represented and not available to be picked up? I would say that the weapon switch is such a major factor in realism, it effects all players on all maps, tank maps, combined arms maps and even the ones that have no artillery. To ignore such a major issue in the past 2 updates to this "realism" game is pure foolishness.