Small update patch on Steam

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

{WP}Paas

FNG / Fresh Meat
Mar 20, 2006
39
0
0
Lionel-RIchie said:
What about those of us who are 20-40 FPS players who either get normal recoil or insane recoil? :confused:

Why the heck not!? You get a "No Recoil" bug as well... heck, why not just remove the recoil from the SMGs until the entire sitution gets fixed? Thata' way no one feels shafted?

{WP}Paas
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
80
Florida, USA
www.raidersmerciless.com
Yes, after painstaking research I find that; since yesterday's "quickie" patch, the client machine now looks to the old original maps folder for custom maps and the old original system folder for mutators. The "common" folder is not being used in those instances. Seems the rollback didn't take the new Steam file system into account.

It is not a show stopper, you can easily work-around this anomaly. Either allow the downloaded maps and mutators to run form the cache folder or, copy your custom maps and mutators to their respective old folders temporarily.

The blank firing is still there along with those other issues mentioned. In the map Arad, the engine turns red in both the German and Russian Tanks but it still runs 95% of the times it occurs which is OK by me as engine damage would not occur with every hit.
 
Last edited:

[CoFR]BeerHunter

FNG / Fresh Meat
Feb 23, 2006
265
0
0
Grande Prairie , Alberta
Oh GOODIE!! Another 19 hour download.

Oh GOODIE!! Another 19 hour download.

/this is just me whinning...:eek:

Bad news: Patch released again rolling back some code means me ,stuck on rural DU can look forward to another 19 hour download..:mad:

Good news: It's Tuesday :). That means I can lug my laptop intowork , DL the patch on ADSL then bring the entire mess home , copy it over onto my gaming desktop and enjoy some RO goodness tonight!! :D:D
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Mike_Nomad said:
Yes, after painstaking research I find that; since yesterday's "quickie" patch, the client machine now looks to the old original maps folder for custom maps and the old original system folder for mutators. The "common" folder is not being used in those instances. Seems the rollback didn't take the new Steam file system into account.

It is not a show stopper, you can easily work-around this anomaly. Either allow the downloaded maps and mutators to run form the cache folder or, copy your custom maps and mutators to their respective old folders temporarily.

The blank firing is still there along with those other issues mentioned. In the map Arad, the engine turns red in both the German and Russian Tanks but it still runs 95% of the times it occurs which is OK by me as engine damage would not occur with every hit.


Mike, this could be because of bad prefetch data. I strongly suggest everybody on the new file system do a clean install after wiping out the old RO and running a registry cleaner/prefetch cleaner like crapcleaner.
 

Monstar

FNG / Fresh Meat
Apr 13, 2006
125
2
0
Feedback for the Devs: I play just about every day and the excessive ppsh recoil bug has not changed for me after the patch or after it was rolled back.

I hope that while you work on the recoil issue you might also fix the nade bug. It would be great to have the two biggest RO bugs fixed at the same time :D

Thanks guys.
 

Heinz

FNG / Fresh Meat
Dec 29, 2005
1,804
0
0
New York, USA
Mike_Nomad said:
The blank firing is still there along with those other issues mentioned. In the map Arad, the engine turns red in both the German and Russian Tanks but it still runs 95% of the times it occurs which is OK by me as engine damage would not occur with every hit.

yep, I can confirm shooting a couple of blanks in a row on Sunday. I'd puit the "engine is red and I can still drive" at about 50% though.
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
80
Florida, USA
www.raidersmerciless.com
Yoshiro said:
Mike, this could be because of bad prefetch data. I strongly suggest everybody on the new file system do a clean install after wiping out the old RO and running a registry cleaner/prefetch cleaner like crapcleaner.

I can understand this... but you must realize I have 5 machines running RO, 2 Boxed and 3 STeam D/L's. That amounts to hours of work in store for me. If I uninstall and reinstall are we talking about cumulative hours of Steam D/L again? :eek:

I'd like to politely suggest that there be a patch to fix the prefetch data and repair the damage we have now. I have made a work-around. But I just just cannot see me redoing 5 machines. That is cruel and unusual punishment.

Besides, it was all working perfectly with the beta file system before the small recoil rollback.. whatever that did or has in it, caused this. :)
 
Last edited:

Mr.Russian

FNG / Fresh Meat
May 23, 2006
165
0
0
myzko said:
aff my computer is only 2-3 years old and I still get friggen low fps :p
I've got Pentium Duo 1.83Gz, 1Gb RAM, 256 Mb Mobility Radeon X1400 and get 6-12 fps on Arad when everything is "high" and AA is OFF. I have to roll back everything to "medium" just to make it playable. And I'm not even talking about "ze recoil" I usually get on PPSh...

I think Devs are obsessed with the recoil, they even put it on tank coax machineguns :eek:. I guess when you don't get your recoil somewhere else, you look for it in the game :D.
 
Last edited:

k98Lemur

FNG / Fresh Meat
Nov 21, 2005
89
0
0
certain problems seem to be a cancer for RO that cannot be cured, maybe a problem of the engine, the programmers, or something else, you would think we could get things fixed around here, we've had to deal with the same problems for 3 years: recoil bugs, lag, nade spam... btw why has the grenade fuse ranged from 4 seconds in the mod, to 2 seconds when ostfront first came out, and now its about 8 seconds
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
There was a bug in the nade fuse, that if you "cooked" the nade, it went off in half the time it was supposed to. It has been corrected in 1007.
 

Anubis

FNG / Fresh Meat
Nov 21, 2005
225
0
0
32
Massachusetts
www.comrades-in-arms.com
k98Lemur said:
certain problems seem to be a cancer for RO that cannot be cured, maybe a problem of the engine, the programmers, or something else, you would think we could get things fixed around here, we've had to deal with the same problems for 3 years: recoil bugs, lag, nade spam... btw why has the grenade fuse ranged from 4 seconds in the mod, to 2 seconds when ostfront first came out, and now its about 8 seconds
I do not see the basis behind your belief that these problems exist. Let me dispell your obsolete points.
Recoil Bugs
: I don't remember one from the mod, I do remember a few rifle bugs and bugs that altered the destination of the shot, but those were eventually fixed by 3.3.
Lag: I don't see many people (or any for that matter aside from you) with this problem. The developers took care of the lag for me. I used to lag on a full server with most maps containing a vehicle, now it runs much more smoothly and I can play laglessly on a full DBDUK server on Orel, right across the atlantic.
Nade Spam: I have not seen one topic complaining about this "issue" at all since ostfront. The grenade radius's change from mod to game cleared up the problem. People will always randomly through their grenades. Tell me a game with grenades that they do not. I see worse grenade spam in Day of Defeat, Americas Army, Counter-Strike, and Battlefield 2 than I do in Red Orchestra. If you have such a problem with grenades then why don't you make a mutator that removes them, if you can't make it, then I am sure that somebody else will.