Small modding help

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Sah.

FNG / Fresh Meat
May 6, 2009
230
143
0
hello, I wish to make/mod a map/mutator/mod for a 2v2 on RO2 no respawns, snipers only, only objective is to kill the enemy's 2 players. Now, i have literally 0 experience in modding/mutators/ut3, so please if you explain this to me assume i'm a 5 year old retarded child and start from there. What i really need to know is, what do i do first, where do i start ? how difficult will this be ? thanks.
 

gentrinity

FNG / Fresh Meat
Oct 26, 2009
229
109
0
hello, I wish to make/mod a map/mutator/mod for a 2v2 on RO2 no respawns, snipers only, only objective is to kill the enemy's 2 players. Now, i have literally 0 experience in modding/mutators/ut3, so please if you explain this to me assume i'm a 5 year old retarded child and start from there. What i really need to know is, what do i do first, where do i start ? how difficult will this be ? thanks.

It's actually a lot easier than you think. You have to edit a map so that the reinforcements are only 2, that's in the World Info properties, not hard to find. Then, you have to edit what classes the map has available and just make sure that there are only two marksmen classes on either side. Finally, if you wish to map something for this style of combat, well, you're going to have to learn UDK. So browse the forums as you will find info on UDK mapping.
 

Sah.

FNG / Fresh Meat
May 6, 2009
230
143
0
It's actually a lot easier than you think. You have to edit a map so that the reinforcements are only 2, that's in the World Info properties, not hard to find. Then, you have to edit what classes the map has available and just make sure that there are only two marksmen classes on either side. Finally, if you wish to map something for this style of combat, well, you're going to have to learn UDK. So browse the forums as you will find info on UDK mapping.

ok excellent, thanks a lot, i was thinking the best maps for this would probably be pavlov's house, commisar's house etc, i could try making my own map sure but it'll take time .. for now, i open the SDK and go > map editor ?

thanks a lot, Sah.
 

gentrinity

FNG / Fresh Meat
Oct 26, 2009
229
109
0
ok excellent, thanks a lot, i was thinking the best maps for this would probably be pavlov's house, commisar's house etc, i could try making my own map sure but it'll take time .. for now, i open the SDK and go > map editor ?

thanks a lot, Sah.

The SDK is currently not available so no luck there. Hopefully when they release the SDK they will also release a PDF that explains how to edit the map stuff. Then just get in there and get your feet dirty. There's no point in going into a lot of detail right now since you don't have the preview SDK and you can't do anything with it anyway. When the time comes, come back on and you'll be ready to go. What you need is really easy and can be edited map side, just alter the classes and the spawn amounts. I would recommend using Countdown, just increase the countdown timer so it's a lot more than 3 minutes. That way you get the 1 life part but you dont have to restart the server each time. Just consider removing the objectives or putting them on random parts of the map that are hard to get to, like may behind a spawn.
 

Sah.

FNG / Fresh Meat
May 6, 2009
230
143
0
The SDK is currently not available so no luck there. Hopefully when they release the SDK they will also release a PDF that explains how to edit the map stuff. Then just get in there and get your feet dirty. There's no point in going into a lot of detail right now since you don't have the preview SDK and you can't do anything with it anyway. When the time comes, come back on and you'll be ready to go. What you need is really easy and can be edited map side, just alter the classes and the spawn amounts. I would recommend using Countdown, just increase the countdown timer so it's a lot more than 3 minutes. That way you get the 1 life part but you dont have to restart the server each time. Just consider removing the objectives or putting them on random parts of the map that are hard to get to, like may behind a spawn.

thanks a lot mate, that's great, kudos
 

Jorg Biermann1

FNG / Fresh Meat
Feb 8, 2011
1,031
632
0
Buckinghamshire, UK
Delete all Minefields and Protected Areas. Delete all the ROVolumeSpawnProtection volumes.

To get rid of lockdown go into the ROObjective Properties and its called Countdown Time. You could always just delete the objectives.
 
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Nestor Makhno

FNG / Fresh Meat
Feb 25, 2006
5,758
1,118
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Penryn, Cornwall
Lockdown time is NOT called countdown time. It is an objective property. Lockdown time is ROObjective => ROObjective => Lock Down Time X (where X is 16, 32 or 64) and is an integer (presumably minutes)

Countdown Time is in the same set of properties and is also an integer.