small gun pack

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Cmdr-A

FNG / Fresh Meat
Feb 18, 2011
92
5
0
Might be, might not. I've tested out a bit after I made that post later in the morning as a level 254 support. I can hold all the weapons from your pack at once ((save for the thompson)) and a many more without problems. That one gun alone with nothing else and it crashes.

Try it alone as the first thing I buy on a relaunch of KF with nothing else? Same problem. It has to be something with the weapon by itself or something used with it thats conflicting with my pc I'd imagine at this point since everything else works and only happens on that one gun. :/ And I have a bunch of other guns and the occurrence doesn't happen with mass spamming weapon purchasing without any performance hits or issues.
 

Cmdr-A

FNG / Fresh Meat
Feb 18, 2011
92
5
0
@ RO Sauce just went onto your BWH #21 custom stuff server now after adding it, played first wave down and bought the thompson. Same results.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
very odd since the thompson isnt doing anything differently from the other guns/textures.... it is a bit oddly shaped though, maybe its too extreme for the specular channel... it's 4096x2048, maybe if i resize it to 2048x1024 that might fix it.
other than that, really no clue whats going on for you. i'm assuming its the texture cause thats what it specifies in the crash error.

so the thompson is the only gun that crashes for you?
i'll add in another one, 1928a1, see if that does it too.
 
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FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
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www.fluxiserver.co.uk
very odd since the thompson isnt doing anything differently from the other guns/textures.... it is a bit oddly shaped though, maybe its too extreme for the specular channel... it's 4096x2048, maybe if i resize it to 2048x1024 that might fix it.
other than that, really no clue whats going on for you. i'm assuming its the texture cause thats what it specifies in the crash error.

so the thompson is the only gun that crashes for you?
i'll add in another one, 1928a1, see if that does it too.
Hey mate what's the problem exactly? I'll see if I can help if you want as i've recently been doing a lot of weapon work.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
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bwhgaming.com
well, from the crash error he posted above, i think its the thompson texture, which is pretty insane (4096x2048) so that might be overloading his d3d9 cache.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
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bwhgaming.com
just a quick update, added in all the mg's, and some more pistols/rifles, and separated the assets from the code.

i just have to finish up some of the code for the added guns then i'll release this separated version, that way all the assets will be done, and just the code will be updated (i'll also release the source code too, so you can tweak it to your own desires),
so with just the code updates it will be easier for me since the assets are huge (100mb-ish uncompressed) and the code will be about 100kb (7z compressed) so that'll be much easier to upload and download.

i'm hoping i can get the rest of the code buttoned up by tomorrow, maybe wednesday (also depends if i have time after work to get to the library to upload all this stuff)
 
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halbridious

FNG / Fresh Meat
Jan 6, 2011
1,769
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Michigan (USA)
yay moarguns! I love this little pack - every time i solo something i add all these in and go wild :p I love the Garand and PPSH, both models are pretty good and both guns are really fun :D
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
update, progress so far:
31 guns so far
pickup statics, meshes, anims, sounds, textures, 3rdperson models done, just some guns need coding finished:

//PISTOLS
colt45
c96 //-needs coding
p08luger //-needs coding
p38 //-needs coding
tt33 //-needs coding
steyr roth
enfieldno2
//HMG's
dp28 //-needs coding
mg34 //-needs coding
30cal //-needs coding
mg42 //-needs coding
//LMG's
fg42 //-needs coding
bren
bar
//SNIPER_RIFLES
springfield1903 //-needs coding,anims
svt40scoped //-needs coding
enfieldno4scoped
//HEAVYRIFLES
ptrd41 //-needs coding
//BoltACTIONS
enfieldno4
//SMG's
mp40 //-needs coding
mp41 //-needs coding
sten
greasegun //-needs coding
thompson1928a1 //-needs coding
m1thompson
ppsh
//SemiAutoRIFLES
g41
m1carbine
garand
svt40 //-needs coding
//ASSAULTRIFLES
stg44 //-needs coding

should i add in the other bolt-actions? (k98, mn9130/m44, carcano, m95)

sizes so far:
asset files:
miscguns.ukx=136mb
miscguns.ukx.uz2(redirect)=62mb
miscguns.7z (for download link)=36.5mb

code files:
miscgunsv01.u/ucl=1.23mb
miscgunsv01 UZ2's(redirect)=198kb
miscgunsv01.7z (for download link)=100kb
 
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ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
updated original post with separated assets and code and src.
please delete miscguns.u/ucl from system folder because miscgunsv01.u/ucl will try to use the assets inside that instead of miscguns.ukx.

so now just download the smaller miscgunsv##code files on each update, because i have all the assets done (except for a few animnotifies and animations for springfield not done, but i can code the notifies separately, and make a separate small anim file for the springfield without having to reupload the assets file)
 
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Cmdr-A

FNG / Fresh Meat
Feb 18, 2011
92
5
0
As a gun enthusiast I'd say yes add more guns. I"ll have to try this out before I get back into the RPG mod again and see how the update works for me. Will let you know if I run into any problems. Completely been ignoring the forums posts due to that mod XD its so damn addicting.
 

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
don't sure what is wrong, but it keeps report of unknown reference to the resources. where to put miscguns.ukx .. ? i try in both system and animations but still the same though ..

edit: can you really stick everything together and put it as an animations ? need some clear explanation on this...
 
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n87

FNG / Fresh Meat
Aug 14, 2011
432
15
0
Could you explain how to configure the serverperksv5.ini ?
I tried, but it wont work for me..
 

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
get it working somehow = = seems to be the 'mganims.ukx' has something to do with this ... the work around is to make a copy of assets and rename into it ...