apearantly the grenade launcher has a saftey that disarms the device when fired at close range relying soley on the impact to kill the enemy. currently there is no alternate fire for the grenade launchers. i have a small change that will make them more usefull.
primary fire will stay the same.
my idea was to add a timed grenade as a secondary fire.
firing the launcher with the secondary trigger will launch a physical timed grenade with a 3 second fuse.
If you hit a specimin point blank the grenade will stick and the specimin will detonate in 3 seconds.
If the physical impact kills the specimine the corpse will be thrown backwards a few feet a and detonate in 3 seconds.
in all this will allow a skilled demo to shoot a clot point blank and ensure that the explosive will both detonate rather than being wasted due to a safty feature. and give the demo time to back off.
primary fire will stay the same.
my idea was to add a timed grenade as a secondary fire.
firing the launcher with the secondary trigger will launch a physical timed grenade with a 3 second fuse.
If you hit a specimin point blank the grenade will stick and the specimin will detonate in 3 seconds.
If the physical impact kills the specimine the corpse will be thrown backwards a few feet a and detonate in 3 seconds.
in all this will allow a skilled demo to shoot a clot point blank and ensure that the explosive will both detonate rather than being wasted due to a safty feature. and give the demo time to back off.