Small ammount of players

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CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
I was in that game. I had friendlies continually legging it into my line of fire. It was great fun though. It bears repeating that it's a much better mode for me - the maps are like night and day with it.

I remember you calling out "watch out " on the voice comms, but people kept running in . :rolleyes: It's all part of the learning process
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
It's sad to see that there actually is people who seriously play Action Mode. :confused:

How do we get rid of them? They may aswell grow when Rising Storm is released.
 
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rancenstein

FNG / Fresh Meat
Aug 31, 2011
333
59
0
It's sad to see that there actually is people who seriously play Action Mode. :confused:

How do we get rid of them? They may aswell grow when Rising Storm is released.

Why do you even care who plays it? I thought you are done with game and and rather see it die. So how do we get rid of people who just complain but dont even play?
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
Why do you even care who plays it? I thought you are done with game and and rather see it die. So how do we get rid of people who just complain but dont even play?

If I were done with the game I would not be here. I still play Classic from time to time, but only on custom maps with at least 40+ timelimit, and at least 20 players. Then it's respectable compared to OSTFRONT.


Then.... people are asking me why I barely play the game. :confused:



The problem, or shall I say, my opinion and thought, is that Action players possess a threat against the Red Orchestra franchise and that they therefore must be dealt with before further actions against others is taken.

This may sound like an extraggeration but in my opinion it is plausible that they slowly but surely dilute the games formula. In other cases they have managed to split the whole community (see: Codemasters Dragon Rising community). The whole progression system is based on their wishes. I have seen many games being ruined because of ''Action Players''. Without the outside existance of Action Players (even though that is practially impossible since 90% of the gaming community consist of just that) RO2 would most likely only have one ''mode'' and one united community.

The latest game these kind of people ruined was the Hitman franchise which I have been a dedicated fan of for over twelve years. Then these 'pick, play, dump' players come and ruin everything for the dedicated minority. The only gaming company that have fought these people is the ArmA community and its developers who refuse to fall to the pressure.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
Only 18 players right now, cmon guys get your asses over here :IS2:

Classic usually gets filled in the (late) evening of CET (Centra European Time). It isn't unusual.

The (40-1) server was actually full last night EST, but some sort of server hiccup (I don't know the actual reason) dropped all the players from the server and switched maps from Fallen Fighters to Mamayev mid round. Hardly anyone rejoined after that and when I left an hour later it had only gotten back up to around 25.
 

Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
--SNIP--
The problem, or shall I say, my opinion and thought, is that Action players possess a threat against the Red Orchestra franchise and that they therefore must be dealt with before further actions against others is taken.

This may sound like an extraggeration but in my opinion it is plausible that they slowly but surely dilute the games formula. In other cases they have managed to split the whole community (see: Codemasters Dragon Rising community). The whole progression system is based on their wishes. I have seen many games being ruined because of ''Action Players''. Without the outside existance of Action Players (even though that is practially impossible since 90% of the gaming community consist of just that) RO2 would most likely only have one ''mode'' and one devided community.

The latest game these kind of people ruined was the Hitman franchise which I have been a dedicated fan of for over twelve years. Then these 'pick, play, dump' players come and ruin everything for the dedicated minority. The only gaming company that have fought these people is the ArmA community and its developers who refuse to fall to the pressure.

I understand (though not share) your concern. Action mode exists. The game provides it. Deleting it now or telling action mode players to buzz off would be a wrong.
Try to look at it from a different angle. If those that like action mode get more and more interested in RO2, then they will slowly vent over to other modes like realism and classic. I look at action mode as an easy step into this game mode and not as a bad thing that will destroy RO2.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
The (40-1) server was actually full last night EST, but some sort of server hiccup (I don't know the actual reason) dropped all the players from the server and switched maps from Fallen Fighters to Mamayev mid round. Hardly anyone rejoined after that and when I left an hour later it had only gotten back up to around 25.
This is the dilemma we are currently in - when play stock maps they are getting tired of them due to small map rotation. When server owners try to throw in new (custom) maps many people have problem joining for various reasons and the whole cycle starts again, reducing playerbase further. I think we'd have more people constantly if joining problems were less severe.
 

Sulman

FNG / Fresh Meat
Nov 25, 2012
334
1
0
Pittsburgh, PA
This is the dilemma we are currently in - when play stock maps they are getting tired of them due to small map rotation. When server owners try to throw in new (custom) maps many people have problem joining for various reasons and the whole cycle starts again, reducing playerbase further. I think we'd have more people constantly if joining problems were less severe.

Haha, servers have become self-aware. Even they hate Fallen Fighters.
 

TrOOper

Active member
Jul 19, 2006
542
74
28
your moms house!
The problem, or shall I say, my opinion and thought, is that Action players possess a threat against the Red Orchestra franchise and that they therefore must be dealt with before further actions against others is taken.

can you say "ethnic/mode" cleansing? sure, sure you can!

First they came for the "action players" and i did nothing because I didnt care. Then they came for the "classic players" and i did nothing because they deserved it. Therefore further actions against others is to be expected..... Only those that play the game that i envision shall be spared!

Some people just need to learn to step away!
 
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CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
It's sad to see that there actually is people who seriously play Action Mode. :confused:

How do we get rid of them? They may aswell grow when Rising Storm is released.


I'd be more inclined to agree if :

A There was a consistent group of people that actually play Action outside of free weekends

B TWI starts pushing Action as the standard game mode of RO2

But neither of those have happened, or will happen so I wouldn't be worried. You're starting to look like Don Quixote stabbing at his famous windmills. :D

Also, if you are really looking at Rising Storm to achieve the ArmA level realism you are hoping for, you are going to be sorely disappointing as it is extremely unlikely that any core mechanics are going to be changed; much less in the direction you want them to change.
 

Esh325

FNG / Fresh Meat
Oct 30, 2011
107
20
0
I loved Ostfront back in the day. I stopped playing RO2 for a few reasons 1.It's WW2, I love WW2 but I'm kind of tired of WW2 games.
2.Lack of custom maps
3. Just not as fun as Ostfront, I can't pin the exact reason.
4. Don't think a leveling system is suitable for a game like HOS.

Maybe when a lot more custom maps released and or some mods are released, I might go back to playing it.

capturetxx.png
Well that says it all. Seems people are ignoring this chart. It's more fun to whine about a lack of players than look at the facts I guess.
 

Sulman

FNG / Fresh Meat
Nov 25, 2012
334
1
0
Pittsburgh, PA
Is RS definitely keeping the same modes? I hope classic stays.

The ARMA argument is curious to me. It is actually my all time favourite series, but it's no less accessible than Quake. It does require some patience, and I suspect that is the issue. It isn't hard, people just can't be arsed.

Along similar lines, RO1 picked up a word of mouth reputation as being the antidote to all the speed shooters; something more considered and less frantic. Again, not harder, just different. It is not a question of difficulty, or even realism, but structure. Speedboat, or yacht. Different disciplines for a similar outcome.
 

TraXx

FNG / Fresh Meat
May 3, 2011
362
9
0
I'd be more inclined to agree if :

A There was a consistent group of people that actually play Action outside of free weekends

B TWI starts pushing Action as the standard game mode of RO2

But neither of those have happened, or will happen so I wouldn't be worried. You're starting to look like Don Quixote stabbing at his famous windmills. :D

Also, if you are really looking at Rising Storm to achieve the ArmA level realism you are hoping for, you are going to be sorely disappointing as it is extremely unlikely that any core mechanics are going to be changed; much less in the direction you want them to change.

If you think about it though -- Rising Storm's crew IS in a position to heavily influence the game. Although I'm sure they are constrained by TWI, they COULD offer only one gametype so that it becomes take it or leave it. To be honest, I'd rather see this. You play it, or you don't. From THAT standpoint, a community can really thrive once it sets its true fanbase.

At the least, fragmentation of players would be substantially mitigated -- for the same reasons you didn't really see these arguments in ROOST or in other games that only offer one real mode.
 

Sulman

FNG / Fresh Meat
Nov 25, 2012
334
1
0
Pittsburgh, PA
And yet if it wasn't for Classic it would be off my HD by now. I recognise I am in a minority, but I would not choose to buy RS if realism were the de facto mode. I do hop onto realism servers, but only for want of no other choices, and even then I am picky about maps.
 

TraXx

FNG / Fresh Meat
May 3, 2011
362
9
0
And yet if it wasn't for Classic it would be off my HD by now. I recognise I am in a minority, but I would not choose to buy RS if realism were the de facto mode. I do hop onto realism servers, but only for want of no other choices, and even then I am picky about maps.

Yeah, exactly my point -- and then the community would move on without you. Sorry, but yeah... the world turns.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
Is RS definitely keeping the same modes? I hope classic stays.

The ARMA argument is curious to me. It is actually my all time favourite series, but it's no less accessible than Quake. It does require some patience, and I suspect that is the issue. It isn't hard, people just can't be arsed.

Along similar lines, RO1 picked up a word of mouth reputation as being the antidote to all the speed shooters; something more considered and less frantic. Again, not harder, just different. It is not a question of difficulty, or even realism, but structure. Speedboat, or yacht. Different disciplines for a similar outcome.

ArmaA is very different beast, as you can have things like GPS, Crosshairs, and 3rd person view along with the realistic elements. But overall its a very clunky interface combined with the steepest learning curves an FPS can provide. While with quake as soon as you figure out WASD and left mouse button you're good to go.
 

Sulman

FNG / Fresh Meat
Nov 25, 2012
334
1
0
Pittsburgh, PA
Yeah, exactly my point -- and then the community would move on without you. Sorry, but yeah... the world turns.

Well, it works the other way, too. If I want a speed shooter, there are games to pick from that do it a lot better and with more variety. Why have a burger when you can have steak?

RO2/realism just isn't very interesting, but it does have enough glitter to pull in a certain crowd.

I am old enough to appreciate quality, and the games I enjoy on classic once in a while are right up there with any game I've ever played, so I hope they keep it.
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
This just in:

RO2: 3671 players :eek:

Realism: 986 players
Custom: 302 players
Classic: 206 players
Action: 416 players

Killing Floor: 5147 players