Small ammount of players

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
I never bought it at release due to the fact that I couldn't get my hands on a physical copy and I can't still do that.

How is the game bad? Is it just all the bugs, glitches, and unstable gameplay?

I still remember seeing a game-play video for this game post release, god if you thought hip-firing MGs were bad in RO2... :D From the looks of it, the game was thrown together even quicker than RO2 was.

Do keep in mind that in general not everyone is looking for a sim level game experience that ArmA related titles give. Just like how you dislike the current state of RO2, some dislike the ArmA series.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
So because one guy posts his high k/d on the forums (which is more likely than not artificially inflated by bot-farming), we are all suddenly n00b *** k/d whores?

NO! But wouldn't you agree that it is a very common sight to have lvl 50 rifle man without a clue about how to engage the enemy while taking pot shots from within the spawn area? I mean, look at Spartanovka. Often, I see half of the team hiding behind the fences at the first spawn trying to give ?covering? fire over the gullies?

Especially on Spartanovka being in the Axis team I see a lot of high level players that seem to either not engage the capzone at all, or are running straight into the fixed machineguns over and over and over and over again. That is, IF they charge.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
NO! But wouldn't you agree that it is a very common sight to have lvl 50 rifle man without a clue about how to engage the enemy while taking pot shots from within the spawn area? I mean, look at Spartanovka. Often, I see half of the team hiding behind the fences at the first spawn trying to give ?covering? fire over the gullies?

Especially on Spartanovka being in the Axis team I see a lot of high level players that seem to either not engage the capzone at all, or are running straight into the fixed machineguns over and over and over and over again. That is, IF they charge.

Yes that is very true, however that just means the honor system is not a good way to judge player skill (and maybe that some of maps are poorly designed), but has nothing to do with the progression system, which you seem to think is driving players to play horribly. Its all dependent on how a player really wants to play, if he's going to be an idiot and do nothing but die he's going to, if he wants to contributed he'll always find someway to learn and get better. Player skill was generally better in Ostfront since there were virtually no more new players by the time the game reached a year old, so everyone that was still playing knew what they were doing.
 

Sir Reginald

FNG / Fresh Meat
Sep 7, 2011
311
71
0
the point system is to blame for a lot of this
the point system makes people think running to the cap is how you play the game
then there is bot leveling
people level killing bots then come to a REAL sever and bots do not play like real people :p
talking about bots have you seen all the new level 99 russian AT guys :D
 

illinifan

FNG / Fresh Meat
Mar 11, 2007
555
121
0
People played Ro almost religiously. And as it has been aforementioned it took time to be good and than another amouth of time to be good in a clanenviroment/competitive play.

We hoped for a continuation of that, but, that dident happen.

I probably will try RS and only because really like toni and what they did or attempt to do with RS.

YES


RO required skill. yes it was realistic, but I think the primary appeal, at least for those who played religiously, was that you actually had to master the mechanics and the "cheesyness" (pop up rifling, the EXTREMELY fun melee system) to actually become a good player. and this skill wasn't based off reflex/speed like css(over-generalization, but still), so if you worked enough, you could become amazing at it. whereas, RO2 feels, for lack of a better word, "easier", and it lacks the gritiness of ro for me
 

Rabid Penguin

FNG / Fresh Meat
Sep 6, 2007
770
135
0
Ipswich, Queensland, Australia
YES


RO required skill. yes it was realistic, but I think the primary appeal, at least for those who played religiously, was that you actually had to master the mechanics and the "cheesyness" (pop up rifling, the EXTREMELY fun melee system) to actually become a good player. and this skill wasn't based off reflex/speed like css(over-generalization, but still), so if you worked enough, you could become amazing at it. whereas, RO2 feels, for lack of a better word, "easier", and it lacks the gritiness of ro for me

One of the things the devs said right from the start was that they were trying to make all the actions in RO2 more "natural" - ie as close as possible to what you would do, or be able to do in real life - I think this is why it's coming across as 'easier' than RO1.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
I still remember seeing a game-play video for this game post release, god if you thought hip-firing MGs were bad in RO2... :D From the looks of it, the game was thrown together even quicker than RO2 was.

Do keep in mind that in general not everyone is looking for a sim level game experience that ArmA related titles give. Just like how you dislike the current state of RO2, some dislike the ArmA series.

Considering the fact that Virtual Reality is a quite complex engine and obviously messy in certain cases, there is no wonder if the game feels unfinished. Not even BIS manage to do it all clean.

It does not mean that the game was thrown together quickly, though. Arma II was not like that. Yet it was a mess at release. Many of the ''flaws'' (from community point of view) in RO2, despite bugs glitches and such, was likely due to deliberate decisions with inspiration from CoD and alike.
 

Sulman

FNG / Fresh Meat
Nov 25, 2012
334
1
0
Pittsburgh, PA
One of the things the devs said right from the start was that they were trying to make all the actions in RO2 more "natural" - ie as close as possible to what you would do, or be able to do in real life - I think this is why it's coming across as 'easier' than RO1.

That may be true but the weapon handling is far too precise. It's basically point and click; weapons have negligible inertia, stance is unimportant and those things are what makes run'n'gun work and can make the tighter maps feel like a quake railgun match. Great in Quake, but I always got something different from RO1.
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
0
Nevada
the point system is to blame for a lot of this
the point system makes people think running to the cap is how you play the game
then there is bot leveling
people level killing bots then come to a REAL sever and bots do not play like real people :p
talking about bots have you seen all the new level 99 russian AT guys :D

this game might be in a slightly better place if it didn't have bots at all.

what do they do besides let server admins lie and annoy players who were tricked? the sad people who've actually spent time killing bots to level don't count.

if there were no bots then maybe the humans would congregate better and fill up 15 servers instead of having 5 full human servers and then 3-5 players spread across 30 bot servers.
 
Last edited:

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
this game might be in a slightly better place if it didn't have bots at all.

what do they do besides let server admins lie and annoy players who were tricked? the sad people who've actually spent time killing bots to level don't count.

if there were no bots then maybe the humans would congregate better and fill up 25 servers instead of having 5 full human servers and then 3-5 players spread across 30 bot servers.

To be fair, the browser tells you how many bots are in the server.
 

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
From about an hour ago:

RO2 1007

CLASSIC 84
REALISM 507
ACTION 10
CUSTOM 75
KILLING FLOOR 5090

Right now Classic has 82

I'm assuming at least around 64 of those people are in the 40-1 Classic Sever, where are the other 20 some odd players?
 

Sarkis.

FNG / Fresh Meat
Jun 6, 2012
1,467
29
0
44 in [40-1] #2
19 In [40-1] #3 Countdown
11 in [Odw]
7 in [TE2] Russian
1 in some other server..
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,291
1,005
113
Sweden
From about an hour ago:

RO2 1007

CLASSIC 84
REALISM 507
ACTION 10
CUSTOM 75
KILLING FLOOR 5090

Right now Classic has 82

Ok.

84... that ain't much. Considering the fact that I only play Classic, only at custom maps, only with at least 40min timelimit the game feels quite dead for me. This is one of the main reasons to why I rarely play RO2. Classic isn't great imo, far from that, but its really enjoyable.

I haven't played OST/DH for a while, but the number may aswell be higher or as high as in Classic.

My brand new computer is at service right now. Its either the graphics card or the motherboard there is something wrong with. :confused:
 
Last edited:

CocaineInMyBrain

FNG / Fresh Meat
Sep 8, 2011
1,131
40
0
He is the one and only guy who is actually trying to seed a server to get it populated while the rest of us all flock to the nearly filled servers. He is the one guy doing what we all say we should do, but don't! :p

considering there are 2 or 3 other Classic servers with about 10 -15 people, his presence would probably be more useful there.