slow things down a bit

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SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
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increase the respawn timer (have to wait a minute to respawn after death) and make it so there is actually a penalty for dying. people will slow down and play alot more tactically. it will definately slow down player movement...as it is now, people just run from one building to the next with no regard for safety because dying in this game just doesnt suck. is it just me, or does it seem to have a very, very fast pace with no fear of death because you will just respawn in 10 seconds. this would definately make things more interesting on the 64 player servers imo.

dont get me wrong, love the game....but there is something that just doesnt feel right. the action feels so rushed to me.
 
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Deek

FNG / Fresh Meat
May 28, 2008
218
12
0
Yup. The problem isn't the accurate guns, the increased sprint speed or the lack of sway, the problem is the absence of "fear". Even in CD, the one life mode, rounds are over so fast that death is trivial. Territory is the same with it's ultra fast respawn and short jog back to the action. FF is FF.

When death matters, the game will change for the better.
 

TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
109
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F*UCK YOU ZIPS
I think its the fact that half of the team have machine guns.

Try the entire team. Depending on map and player-count, usually the entire team can use SMG's. On top of this the game is faster paced and the fear of death is non-existent.

Might as well go play one of the many other arcade shooters on the market because this game is slowly becoming one. Good god, Tripwire. Way to screw over the people that made you what you are.
 
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SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
Try the entire team. Depending on map and player-count, usually the entire team can use SMG's. On top of this the game is faster paced and the fear of death is non-existent.

Might as well go play one of the many other arcade shooters on the market because this game is slowly becoming one. Good god, Tripwire. Way to screw over the people that made you what you are.

relax man..the full game hasnt even been released yet. i didnt create this thread to bash twi. they arent screwing anyone over. in fact, they are doing a great job.... things just need some tweaking. the graphics are great (they will get things optimized for better performance), the sound is phenomenal (although, the mg needs a little more "beef" to its sound), and they are definately laying a nice foundation which to build upon. i just hope hos doesnt become an after thought to what the community can put out with this.

the thread's intention was just that i think things would become much more tactical if the fear of death actually weighed on a soldiers mind, if you know what i mean. people will think twice before the jump in line of sight of a machine gunner just to pop off a quik shot to try and get em in the head. to me the biggest problem right now, is the "flow" of the game. its much too frantic/rushed. until that is changed, its just another peek-a-boo shooter.
 
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El_Ejcovero

FNG / Fresh Meat
Yup. The problem isn't the accurate guns, the increased sprint speed or the lack of sway, the problem is the absence of "fear". Even in CD, the one life mode, rounds are over so fast that death is trivial. Territory is the same with it's ultra fast respawn and short jog back to the action. FF is FF.

When death matters, the game will change for the better.

Maybe loss of XP? :D
Yeah, I do see that a lot, players thinking they are invincible simply become easy targets... And as SkinZ187 said, maybe the respawn timer should be longer so that death matters and players value their life.
But in essence, the problems is really the players, and not the game, in this case... :p
 

danshyu

FNG / Fresh Meat
Dec 1, 2006
26
13
0
No. The game simulates epic battles of waves of hundreds of soldiers fighting, one of ways it does that is allowing spawning waves in relative short interval, thus giving the illusion of the battle being bigger than it really is. Slowing things down further by penalize death either via slower respawn or exp pentalty would only make the battlefield feel a lot more emptier with everybody camping and too afraid to do anything that might risk dying.

Beside, you can always play Countdown only servers if this bothered you so much.
 
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TheGoden

FNG / Fresh Meat
Sep 1, 2011
302
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F*UCK YOU ZIPS
No. The game simulates epic battles of waves of hundreds of soldiers fighting, one of ways it does that is allowing spawning waves in relative short interval, thus giving the illusion of the battle being bigger than it really is. Slowing things down further by penalize death either via slower respawn or exp pentalty would only make the battlefield feel a lot more emptier with everybody camping and too afraid to do anything that might risk dying.

Beside, you can always play Countdown only servers if this bothered you so much.

In real life, if you die, you stay dead. This creates tension, fear, and use of tactics and strategy.

In a game, you can come back to life almost instantly. And because it's the same people that keep coming back, they're going to realize there is no death penalty and they're going to start throwing tactics to the wind and start run-n-gunning.

Perfect realism does not equate to a realistic experience. This is a game, no where near real life. You have to compensate for that.
 

SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
No. The game simulates epic battles of waves of hundreds of soldiers fighting, one of ways it does that is allowing spawning waves in relative short interval, thus giving the illusion of the battle being bigger than it really is. Slowing things down further by penalize death either via slower respawn or exp pentalty would only make the battlefield feel a lot more emptier with everybody camping and too afraid to do anything that might risk dying.

Beside, you can always play Countdown only servers if this bothered you so much.

im sorry, but i have to respectfully disagree. i dont think the battle scenarios (maps) were layed out with the intention of a "beach invasion" like style of gameplay. these maps are about squads controlling a specific building/bridge or choke point type of location within the greater war going on.

people would not just sit in a bathroom and cower in fear... the players would just put a little more thought into how they are going to attack and not just run and gun.
 

danshyu

FNG / Fresh Meat
Dec 1, 2006
26
13
0
In real life, if you die, you stay dead. This creates tension, fear, and use of tactics and strategy.

In a game, you can come back to life almost instantly. And because it's the same people that keep coming back, they're going to realize there is no death penalty and they're going to start throwing tactics to the wind and start run-n-gunning.

Perfect realism does not equate to a realistic experience. This is a game, no where near real life. You have to compensate for that.

Somehow it doesn't look like my comment was the one you meant to respond to.

Anyway, a good realism military shooter game not only needs realism, it also needs atmosphere that somewhat reflects reality. Being able to respawn frequently is just a nessary trade off to make the battle seem big, which it often is in the reality of WWII. If that makes people play more recklessly, so be it. It can't be helped, cause it's either that or we get a battlefield where nothing much's happening due to everybody cowarding behind cover.

Just think about it, there's a reason TWI didn't add death count in the scoreboard. Obviously they want people to focus more on fighting instead of worrying too much about their K/D.

Any sort of respawn delay should be done via server option, not be forced by official patchs. In fact, have server put up 1+ minute respawn, and see how their average player base is gonna be like. Spoiler: it won't do well.
 
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SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
Somehow it doesn't look like my comment was the one you meant to respond to.

Anyway, a good realism military shooter game not only needs realism, it also needs atmosphere that somewhat reflects reality. Being able to respawn frequently is just a nessary trade off to make the battle seem big, which it often is in the reality of WWII. If that makes people play more recklessly, so be it. It can't be helped, cause it's either that or we get a battlefield where nothing much's happening due to everybody cowarding behind cover.

Just think about it, there's a reason TWI didn't add death count in the scoreboard. Obviously they want people to focus more on fighting instead of worrying too much about their K/D.

it almost seems as if you think the whole entire war is being fought in the confines of an area that would be similar to the size of these maps. if you took the scale of these maps and it was real life scenario, there wouldnt be hundreds vs hundreds fighting within this small of an area.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
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The problem isn't the respawn timer it's the excess of people with automatic and semi-automatic weapons.
 

SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
The problem isn't the respawn timer it's the excess of people with automatic and semi-automatic weapons.

while i would also agree with this ^^^^^ .... i still think a lengthier spawn time is needed. as it stands, with the way the maps are made (they arent going to re-do all the maps in this game), with the jog back to action being so short and the spawn timer going so quik, there is really NO risk for dying - ESPECIALLY because "deaths" arent shown at the end of the game. and as long as there is no real penalty for dying - the gameplay will always be a sprint/run n gun style of gameplay. that will not change.
 
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SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
I don't see the problem. I like the pace the game is at now.

dont get me wrong... the game is fun. i guess im just gonna have to rely on competetive play for me to get my fix with this game, because are far as pubbing, with the very close location of spawn points, coupled with being able to sprint for such a long time, and then throw in short spawn timer, makes for run n gun gameplay.

if you die, who cares...you will be right back in the action in about 15 seconds private. throw caution to the wind, and CHARGE!!!! :rolleyes:
 
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Empty Box

FNG / Fresh Meat
Sep 2, 2011
144
9
0
if you die, who cares...you will be right back in the action in about 15 seconds private. through caution to the wind, and CHARGE!!!! :rolleyes:

Considering the Russians were somewhat stronger due to simply throwing bodies at the enemy, I'd say that is about right.

I dunno. Before the realism patch, it played a bit quicker, more nade spam, more bullet spam, just more. Once I joined a server that had most of that stuff off, things changed. Without that minimap, game drastically changed, infact, I dare say it's just about right - fast enough to be fun, but slow enough that thought is somewhat required. Most dont want Quake like pacing, most also dont want "Crawl 500m, die from some sniper, wait a minute to try again". One has no place in this type of game, the other is tedious for the sake of being tedious.

Only change I could agree with is to limit the number of semi autos and SMGs available a smidge more. Riflemen dont last long when charging around with a bolt action. :p
 

BigMorgan

FNG / Fresh Meat
Jul 25, 2011
223
55
0
Chicago
thegamewardens.net
increase the respawn timer (have to wait a minute to respawn after death) and make it so there is actually a penalty for dying.=

This is actually a server-side option from what I can tell, but I haven't tested it yet myself.

I think we will tomorrow, however. Provided the feature is implemented in the beta you can expect our server to have double the time between reinforcement waves. :cool:

But if our pubs and regulars cry about it we'll get rid of it. :eek:
 

SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
This is actually a server-side option from what I can tell, but I haven't tested it yet myself.

I think we will tomorrow, however. Provided the feature is implemented in the beta you can expect our server to have double the time between reinforcement waves. :cool:

But if our pubs and regulars cry about it we'll get rid of it. :eek:

whats your server name? me and roomy would love to try it out.. we are from north central u.s.

if we rent a server, it will probably be out of chicago.