slow down the running speed

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Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
Yes, I would like some more sway when exhausted. A 100 meter sprint is one thing. But I could spend a whole game running distances back and forth, and still be ~100% accurate when I fire at the end of the round. This shouldn't be.

Whether a 100 meter sprint justifiably drains your stamina to 0 is one thing.

Accuracy while having 0 stamina is another. Having 0 Stamina sounds like being close to exhaustion, or at least being winded to me. your aim shouldn;t be as good when near exhaustion.
 
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ruduvuc

FNG / Fresh Meat
Sep 2, 2011
19
1
0
Oh god please don't slow it down. I love the fluid feel of control at the moment, of which the speed is a big factor. RO1 tardiness is painful.
 

MrLebanon

FNG / Fresh Meat
Jun 6, 2011
439
179
0
on a forum
It pisses me off in games where you will just stop running in front of gunfire. If you are fighting for "survival" in my case, you are bolting to cover as fast as possible, not taking a tea break halfway there.

This.

Catching a breath can wait when a bullet is waiting to meet your head
 

Lucan946

FNG / Fresh Meat
Jun 12, 2009
636
84
0
running speed in game is too fast .. who can run that fast irl? if ur not a geopard .. i know its "only" a game .. but seriously.. if the running speed is hardcoded(or u would still be superman on annoying servers) to much slower, ppl had to use less noobish running around in the open tactics that would kill them on a real battlefield.

No one can run that fast? Are you serious?
 

GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
743
337
0
New Jersey
obviously people can run that fast irl...

however, the pacing does kinda ruin the gameplay. promotes zerg rushing as opposed to tactical movement
 

raov.soLucky

FNG / Fresh Meat
Sep 1, 2011
22
4
0
obviously people can run that fast irl...

however, the pacing does kinda ruin the gameplay. promotes zerg rushing as opposed to tactical movement

No, it ruins the game play for campers. Rushing is a form of tactical movement and a necessary one at that.
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
Theres a difference between running and sprinting, especially with mud soaked suits and carrying small supplies and those metal and wood sticks that bullets come out of, also the gear wasnt strapped to you in nine places, it bounced around a bit. In my opinion the soldiers who have backpacks and shovels and other gear hanging from them should be slowed a bit. Having to carry a four foot long rifle along with grenades a shovel and some supplies while sprinting would take a lot out of you even if you were trained but running slightly slower would cause you the loss of energy shown in RO2.

Well there's bit of problems here if we're honest.

1. Mud doesn't soak that well into wool clothing. It's actually incredibly tricky trying to get wool clothing dirty in the real meaning of the word. Water is slightly different story but even that takes a while before it genuinely starts too get heavy + there's no rain in RO2 so far and only drips of water you can find are pretty much just some very small "ponds" that barely rises above ankle-level.

Snow is also pretty poor example as what happens when you put wool clothing in contact with snow is usually it just "sticsk" into it and falls off as easily once you brush it slightly. It won't melt and soak in similiar way as with some other clothing.

2. Gear not being strapped is bit weird thing to note, as the key difference when it comes to gear slowing you down other than a very small amount is heavily dependant on how well you have adjusted your belt, as you want to keep it as concentrated "on" your torso as well as possible so it won't create any drag, but is more like balanced around your body as it is part of your body. Standard field gear + ammo (for a typical soldier) rarely exceeds more than 10-13 pounds for average soldier, anything more specialised might become bit tricky. Rifles also tend to be fairly balanced weapons despite their weight so carrying one on your arms has neglible impact. Submachinegun woudl be another story already for the sake of balancing, as PPSh with drums tends to be nose heavy. It does actually create a bit of drag, just very minimal one. AT rifle\LMG also is a drag in some ways. You could probably run faster with ~40 pound (smallish) stone in your arms than say MG34 because the shape and other obvious factors makes it more trickier to carry while trying to move fast.

(Here's more interesting example: You could easily carry two PPShs with you while being capable of running pretty fast as long as you put one on each shoulder, cross the straps and set them tight. Slight slowdown in speed but obviously that would be impractical as hell if you would try to crawl or so. Additional ammo would also become an issue but this is purely for sake of being able to do something and how it influences some things.

Also with typical soldiers I mean non-MG'ers and engineers for the most part, but then again MG running speed is quite reasonable in general.)

3. The differences between german and russian average field gear for standard loadouts is... well, interesting. Russians have extremely minimal extra to slow or even drag them down, germans have also the same thing for the most part. The so-called A-frame and your gask mask container won't really cause major issues as long as you setup your belt and such right, aka tight.

4. This is authencity quirk, but generally speaking if soldiers are prepared for extended combats only the absolutely necessary eguipment will be brought with you. Any unnecessary carriers, holders or so are disrcarded; you can always tuck your e-tool in your belt in certain angle it wont' be in way of movement but you can very quickly pull it out and use it if necessary. Especially for urban warfare one could note the germans are "overeguipped" in RO2, but only by certain standards.

Running speed in stairs could be toned down somewhat and possibly the stamina recover rate, but the baseline speed for running is not really as silly as it would sound like in some ways.
 
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Joseph-Porta

FNG / Fresh Meat
Jun 14, 2011
407
53
0
Norway
These are trained fit soliders from 1940s, not sloppey coutch potatos like ourselves from 2010 :3

so.. just no ^^
 

supremo

FNG / Fresh Meat
Mar 24, 2011
54
3
0
www.sbsgaming.co.uk
Plz don't slow it down, if anything, kit out the soldiers with a pair of nikes and up the speed.. :D

Joking aside, speed is fine, leave it alone.

Mechanics of the real world do not, as of yet, merge with the virtual. When it is attempted in FPS's you get a horrid handling experience. Too much realism is not fun..
 
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Spec.

FNG / Fresh Meat
Aug 4, 2011
35
7
0
Germany
I wouldn't change the running-speed.

There's just one thing about running/sprinting I'd change: that kinda sprinting when exhausted.
For Hardcore-realism I'd disable that or decrease the stamina-regeneration.
That'd make the hardcore-realism mode less fast-paced and more RO1-like; people didn't complain about RO1 being too slow-paced, did they?
 
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fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
Running speed is fine but I find the crouch speed is too slow.
 

Helmer

FNG / Fresh Meat
Oct 6, 2010
209
53
0
www.10-78.com
You can try this yourself.


Stood next to a Clanmate and ran a straight line away from him (I had to deviate SLIGHTLY due to the map). It took me a little over 18 seconds to run out of Stamina to where I hit the red, had a sliver left, and slowed down breathing hard.
I turned and fired at my ClanMate registering a 103meter kill.

I ran 103 Meters in 18 seconds. 5.722 Meters per second.

Which means your avatar is running at roughly 20.6 Km/h.

According to Google and Elitefeet.com Usain Bolt is currently the fastest Human alive clocking in at 37.58 Km/h.

The fastest marathon runner averages 20.42 Km/h over the course of the ENTIRE 42.195 Kilometers. He's not sprinting, just maintaining a run.

(Source http://www.elitefeet.com/how-fast-can-humans-run)

According to this link http://tinyurl.com/3kk2wcq The Average running Speed of a Adult Human Being is 15 Mph or 24.14 km/h. With Males being slightly higher on the curve.

Given the outfit, weapon, and the extra gear, I'd say its in the right ballpark. They're not running with a full rucksack (Except for maybe the Engineers). So I'd say , maybe, 30 lbs of weight on their back?


I'm happy with the speeds, as well as the distance you can run before getting tired.

Sounds like you just need to get outside more. If you're ever near Ft Benning , Georgia ,Home of the infantry, I can show you it's definitely in the realm of reality.
 
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Major Liability

FNG / Fresh Meat
Apr 14, 2010
917
165
0
New York
I don't think there's anything wrong with the sprint speed, but it is DEFINITELY too hard to hit sprinting players at close range aiming down the sights. At least if you don't increase your sensitivity to the point where it feels like your soldier just tossed back a bottle of caffeine pills.
 

GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
743
337
0
New Jersey
Let me guess, you've only played appartments?

and factory... and gumrak... and grain elevator.... and barracks... and fallen fighters...... and every map in Ost....

Why can't you just respect my opinion instead of assuming I'm ignorant? I'm ignorant in science. I'm ignorant in math. I'm ignorant in politics. But for the love of :IS2:, I know my **** when it comes to red orchestra.

I totally agree with everyone in the thread that it is more "realisitic" now. However, running speed is not the only thing that determines realism. Things like spawning and map size and team size don't exist in real life.... I thought the overall battle seemed more in line with what a real ww2 battle would've looked like in ro1. Now it seems more arcadey.

I personally enjoyed the pace more in Ro1 and that opinion is just as valid as anyone else's considering entertainment is subjective.
 
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Buckster

FNG / Fresh Meat
Sep 6, 2011
3
0
0
agreed run speed feels too much like a full sprint

a small decrease in speed would be good (10-15% or so)