Once you make the genders different in one way though, you open the door for all sorts of other ways they could/should be different.
Perhaps. But, let's set gender aside for just a moment. As I see it, for the Sharpshooter, Demo, Firebug and Commando, when examining their special abilities, we're not so much dealing with physical advantages, but, instead, a well-practiced set of skills. Sure, the Demo and 'Bug have their unique damage resistance, but, personally, I see that as being a characteristic of their specific tactical gear as opposed to some sort of physical trait.
Now, the Medic and Beserker are clearly light on their feet, a definite physical quality. If we were to re-introduce the gender aspect into the discussion at this point, I, personally, don't think that creating some sort of delta in movement speed between the two genders playing these two perks would be worth the trouble. I suppose one could argue that, say, a male Medic running across the entire length of
KF-Mountain Pass would clearly demonstrate his inherent stamina over his female counterpart who is doing the very same trek, but I think that would be a pretty weak justification for having two different movement values, and wouldn't translate into anything meaningful during a game.
But, when it comes to the Support Specialist, the weight-carrying advantage this perk enjoys is a
very significant attribute, and one that would seemingly be most likely explained as being due to physical strength and stature. This is, I believe, really the only example of where a gender-related difference might be justified. Using Ash as an example, while she certainly appears healthy and physically fit, as a Support, she doesn't strike me as a 24 block-capable sort of girl. I just felt that nerfing a few blocks from her maximum weight limit would be adding just a dash of realism, and, as I mentioned earlier, might provide a small challenge for a few folks who play Support and perhaps have become a bit too reliant on their carrying capacity. Yeah, we haven't had character-specific perk differences in the past, but we haven't had the female gender
officially represented, either.
Althamus said:
Plus, generally speaking, men are just better at a lot of military type activities.
Well, I absolutely agree that, when it comes to those who are at the proverbial
"tip of the spear" that should be a male-only location. I don't view the military as either a place for social experimentation, or, as an equal-opportunity employer. Rather, I view it as an entity that exists primarily to kill people and destroy things. While I certainly believe that women can be as patriotic, dedicated and focused as their male conterparts, and can rock'n'roll if needed, I don't see how mandating having a bunch of women in a front-line trench, staring eyeball-to-eyeball with the bad guys, enhances a unit commander's ability to kill those very same bad guys. At best, it may not hurt that ability, but it isn't improving it under any circumstances. Just my two cents...
Althamus said:
Do you show them as being better overall, or keep both genders equal?
In the case we're fantasizing about, here, (and, believe me, this is all we're doing), other than this one exception, I'd opt to keep them equal.
Althamus said:
If you don't keep them equal, how on earth do you justify this?
Because, as I mentioned before, biology isn't fair. That is why some 110 lb. female isn't playing offensive left-tackle for the Baltimore Ravens, or some 285 lb. male isn't dancing the part of the Sugar Plum Fairy in
The Nutcraker for the New York City Ballet. (Either example is too frightening to contemplate.)