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Slippery Slide Question

gunslingor

FNG / Fresh Meat
Jan 11, 2011
232
56
0
I have a ledge I want people to be able to jump to, but I want them to slide off to the next level down because it would be cheating to stay on the ledge... How do I make a slippery blocking volumn?
 

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
you make a physics volume, check out my fair ground map in the workshop and look at the icerink
 

gunslingor

FNG / Fresh Meat
Jan 11, 2011
232
56
0
I can't find you, your workshop, nor your "fair grounds" map... a little help, I never used steam workshop as they limit file size to 100MB and my textures are 150MB which I have plans to try to reduce, but which might be difficult.
 

gunslingor

FNG / Fresh Meat
Jan 11, 2011
232
56
0
I figured out the whole physics column thing, thanks guys. But I'm no longer sure it's the right solution And I don't know what is. Basically the second story is very high and I want folks to be able to jump off, but they die... So I have an overhangs or ledge they can jump down to. But the. If they stay there it's a cheat. I'll keep it unless you know of a better way to approach this problem.
 

DMN666

Active member
Jun 14, 2012
2,598
10
38
Brooklyn, NY
I never heard of forcing players to slide away, i just know that maps can just have slippery floors.
I think KF-NorthSea also uses slippery floors.
Maybe you can make the floor hazardous to players, that always works for none camping.
 

FluX

FNG / Fresh Meat
Oct 26, 2010
5,386
231
0
www.fluxiservice.com
Why not create your own low gravity volume that they are force to land into and slowly fall to the floor. This will stop the thought of dying from fall damage because you've reduced there speed massively from them touching this volume. You will not need the ledge then.
 

gunslingor

FNG / Fresh Meat
Jan 11, 2011
232
56
0
Why not create your own low gravity volume that they are force to land into and slowly fall to the floor. This will stop the thought of dying from fall damage because you've reduced there speed massively from them touching this volume. You will not need the ledge then.
The ledge has to be there actually, its part of the build. You can see it in the image below, the ledge is actually the fabric overhang, the second floor is actually the marque and the first floor is where the image was taken. These are all good solutions. I guess what I might do is weaken gravity as the play falls so that they aren't damaged too bad if they use the overhang to get down... if they just jump off i do want them to die and they already will. I'll then make it a zone where the player takes some damage say between 1-5 points per section. So, in effect everything remains as is (which I like except for the clear opportunity to cheat) except that now the cheat is not feasible and its easier to use the ledge to get down, since falling damage will be reduced.... starting at 100, if you use the ledge to get down you end up at 20 life.... I'd prefer like 60 or 70.

Alright, I think this is solved, assuming I don't hit any road blocks... Thanks peeps!

 

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
make an invisible mover that moves slow and pushes people off if you make it constant loop it should do the job anyone who stays on there will be pushed off add that with the physics volume and you should be all good