Arma2 10
Operation Flashpoint 9
America's Army 2:SF 8
RO:Ost 7
RO2 3
What means to me as "realism" is how close to real combat the game gets. And I mean it in terms of speed, distance, and duration of the engagement. RO2 is far too fast to be realistic, soldiers are far too accurate to be realistic and engagements last way too short to be believable. The more people play, the more they understand how to exploit game engine weaknesses and the more the game gets rushy and CoDdish. Seriously, RO2 is nothing more than a serious version of CoD. Everyone is running around, MGs hipshooting in every building, few poor guys with a rifle frightened in a corner, just cause they came last and couldn't get themselves a PPSh. People surviving a shot to the torso and shooting you back before dying, no more debilitation by wounds, no more weapon falling after a hit, no more penalty for a long sprint. Suppression is a joke, you can easily shoot when fully suppresed. Weapon and player movements suffer of no inertia, you can fully rotate around and nail a shot at 100m without a problem. You can zig zag while sprinting, you can jump around like you were playing Counter Strike, DoD has less stamina than this game damnit! Not even an inventive to play as a team, no informations about who is in your team, where they are, not even a good menu interface to choose one (I mean, cmn TWI...). Seriously, I was excpeting an improved and evolved version of RO1, not an improved Call of Duty with some fancy pseudo-realistic stuff. I want to feel like in a battle, not like in a B series hollywood action movie.