Sledge hammer melee weapon

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louis cardinal

FNG / Fresh Meat
Dec 19, 2010
15
16
0
okay i understand what you said, but why was the m14 added, lever action already did the job.

because it make the game more awesome and increased the diversity of the sharp shooter class.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
No thanks. If a blunt weapon were to be added, I'd like it to have some kind of special purpose in terms of gameplay, to set it apart from other melee weapons.

Ability to stun FP on HoE isn't unique enough?
 

Zoridium JackL

FNG / Fresh Meat
Mar 20, 2011
263
118
0
Australia
okay i understand what you said, but why was the m14 added, lever action already did the job.

because it make the game more awesome and increased the diversity of the sharp shooter class.

acctually, it's weaker with faster fire rate and more ammo, it is better for close quarters and the like, it serves a very distinct purpose.
 

louis cardinal

FNG / Fresh Meat
Dec 19, 2010
15
16
0
what i am trying to get at here, it will be able to stun if not kill everything like a FP in HoE.

The reason why a sledge hammer should be in the game is so its a step up from the fire axe, only melee weapon that can stun a FP on the head.
 
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Zoridium JackL

FNG / Fresh Meat
Mar 20, 2011
263
118
0
Australia
what i am trying to get at here, it will be able to stun if not kill everything like a FP in HoE.

The reason why a sledge hammer should be in the game is so its a step up from the fire axe, only melee weapon that can stun a FP on the head.

firstly, giving the berserker the ability to stun a fleshpound is ludicrous, the fire axe doesn't need an upgrade, it's fine as it is, the last thing we need is to make the berserk untouchable because it can just stun everything.

the only way i see this working is if it had such horrible downsides that using it would be suicide, but then again, that would defeat the purpose.
 

Mateusz

FNG / Fresh Meat
Oct 24, 2010
49
9
0
Utah
I'd think a weapon like this would potentially add to the game. For one, there is no weapon that outright stuns as it's function. If enough damage is done in a short enough period of time, enemies are temporarily stunned, but that's handled differently. A weapon like this would be able to stun regardless. It'd also add some strategy. Berserkers could have to choose between killing outright, or incapacitating, specimens. Stunning would make him a bit more of a team player, making it easier for others to finish off tougher enemies. The long windup/recovery time would also add to the strategy, since it'd be a calculated risk. While the ax has a slow rate of attack, it doesn't really leave you vulnerable if you whiff. This could.
 

louis cardinal

FNG / Fresh Meat
Dec 19, 2010
15
16
0
like i did state before, this weapon will be awful and deal very little damage if used anywhere but the head.

damage to the head will be large but overall not so good Because of the sledge hammer's attack speed. it deals slow powerful blows to the head.

it has a weight of 8 blocks and it poses as a threat as you move so slow.

loss of your weight slots means you are cornered either to carry a katanna with your hammer or a Lar.

id say this has enough down sides, really take the attack speed into consideration.
 

Entangler

FNG / Fresh Meat
Jul 12, 2009
474
216
0
33
Sydney, Australia
Giving a weapon the ability to circumvent the Flesh Pound's stun immunity would not merely be a "step up from the Fire Axe" - it'd be a game breaker. You wouldn't use it for soloing with a weight like that, but stunning Flesh Pounds in a group setting would be downright ridiculous.

Anyway, the Berserker is already more than powerful enough. The last thing the perk needs is yet another trick up its sleeve.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
If it had weight of 9 - like I said - it would leave the player defenceless from the crawlers and ranged attacks (no place for LAR or HC), or just very inefficient in killing regular mobs (no katana), enforcing teamplay.

Let's say that the damage is even less than fireaxe - a berserker must slowly and continuously work on one fleshpound, while being totally dependent from other players to watch him back. If he misses one hit, or takes his time to kill something else, FP would instantly rage.

Also, the hammer itself could be very ineffective on regular zeds, because of slow swinging speed and minimal body damage. Headshot would be required to stun anything at all.
 

Zoridium JackL

FNG / Fresh Meat
Mar 20, 2011
263
118
0
Australia
If it had weight of 9 - like I said - it would leave the player defenceless from the crawlers and ranged attacks (no place for LAR or HC), or just very inefficient in killing regular mobs (no katana), enforcing teamplay.

Let's say that the damage is even less than fireaxe - a berserker must slowly and continuously work on one fleshpound, while being totally dependent from other players to watch him back. If he misses one hit, or takes his time to kill something else, FP would instantly rage.

Also, the hammer itself could be very ineffective on regular zeds, because of slow swinging speed and minimal body damage. Headshot would be required to stun anything at all.

ot you know, he could stun the FP and then let everyone else kill it.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
Ive suggested this too long ago, and so has many others. I still think it would be a good idea adding one, maybe even replacing the machete if theres "too many melee weapons".

My original idea was giving it the ability to push back specimens with alt fire but for very reduced damage, while the primary fire would smash their head on the ground. But now that I think of it a push-back ability might be exploitable? Unless it only worked on lesser specimens like clots, stalkers, crawlers and gorefasts.

Another option would be giving it a secondary attack which hits multiple targets for third of the base damage or something.
 

louis cardinal

FNG / Fresh Meat
Dec 19, 2010
15
16
0
i dont get it, do you guys not understand already how this weapon works.

its heavy, no movement speed bonus, does not deal a great amount of damage and it attacks extremely slowly.

thats more than enough of a balance.

if you want we can do this: The sledge hammer CANNOT stun FPs

but it would be a step up from the fire axe and deal more damage but have the same principles of being good at the head but terrible elsewhere.
 

Zoridium JackL

FNG / Fresh Meat
Mar 20, 2011
263
118
0
Australia
here's the problem i see, if it stuns everything but the FP it is essentially a downgrade as everything can be stunned with pre existing weapons bar the FP and siren, therefore not needed, if it were to be able to stun fP's then no amount of drawbacks could stop it from being overpowered, that's just the way it is.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
ot you know, he could stun the FP and then let everyone else kill it.

Missing one strike or attacking stunned fp by another player should instantly break the stun effect and insta-rage FP.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,833
234
0
Right now on HoE it's either bands of supports sitting in one tiny room or bands of zerkers kiting everything. Can't break the game any further. Ironically, massive xbow SS nerf made the game even more boring, as 95% of players just fear to play it in any other way.

Game needs specialization - and berserker that can engage and lock single FP in quite long combat, while the rest of the team covers his back is something worth considering.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Right now on HoE it's either bands of supports sitting in one tiny room or bands of zerkers kiting everything.

Also forgot Medics kiting/healspamming the same way as Berserkers and Commandos SCAR/AK spamming in the same tiny rooms as Supports.

The game isn't exactly broken, but HoE definitely shoehorns things into a single playstyle and makes Sharpshooters and Firebugs lose their luster.