skybox brightness settings

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Sanguivore

FNG / Fresh Meat
Jan 5, 2011
272
0
0
Sorry, I meant to post this in my other thread.

Anyways, I am having issues with adjusting the world lighting of the Burning Paris map. It appears that the skybox has glowmapping and does not use a dominant directional light for the world lighting volume. I have looked and looked, but can't seem to figure out how to adjust it. I don't really want to change the skybox material, I like the way it looks, I only want to lower the lighting value so that it is not so unrealistically bright on the map.

What exactly am I missing here? Is there a way for me to adjust these properties, or do I have to import my own custom night skybox?
 

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
I dont have the KF2 SDK or I would give you a better answer. You should be able to make a copy of the skybox's material and then edit it from your maps package. In this material there should be something hooked up to the emissive node. There may be a constant and a multiplier attached to this node that would control the brightness of the emissive properties. Sorry I cant be more specific but I hope this helps.
 

Sanguivore

FNG / Fresh Meat
Jan 5, 2011
272
0
0
I will go back and try to have another look. There might have been something I missed.
It at least is a suggestion that could help point me in the right direction. Thanks for the info. Wish you had the SDK for more detailed troubleshooting, but I'll take what I can get. :)