Sketchup any good?

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Vietnow

FNG / Fresh Meat
Mar 19, 2006
202
0
0
31
San Antonio, Texas
I downloaded google sketchup and i was wondering if it was any good for making models for games.


i have done this model with it:


AfricanHome.jpg





i can save stuff to .3ds if that helps, any advice?
 

Bob Joel

FNG / Fresh Meat
Nov 21, 2005
82
9
0
I think you would need another program to get any models in an engine, but it's great little piece of software. I have heard some studios use it in the level design process because of the speed.
 

UncleDrax

FNG / Fresh Meat
Oct 13, 2005
1,494
60
0
Florida, USA
www.endoftheworldfor.us
I've played with it briefly in the past.. It's nifty and great for rapid-prototyping
I didn't get into it far enough to know how well it workflows with Unreal engine games, and, more importantly, how much cleanup, etc.. you needa do after modeling your skp.

definately let us know what you find out :]
 

King Ragnar

FNG / Fresh Meat
Dec 7, 2005
1,026
0
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Newcastle, UK
lol my first model in it a basic house, im gona go and try more complicated stuff now because this was just too easy, might try some gun models or maybe even tanks. Take note the car was not my model i just downloaded it of the google browser, which i think is another neat idea you can share models with people and use them in your models if you wish very cool.

http://imageshack.us
 

King Ragnar

FNG / Fresh Meat
Dec 7, 2005
1,026
0
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Newcastle, UK
Well this is what im working on now , its a MAS Modele 1938 French Sub Machine Gun, im pritty happy with the model its self but im still working on the skin of it.

 

IronFist

FNG / Fresh Meat
Jul 17, 2006
5
0
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lol that sub mashine gun looks way to plastic xD no not plastic... it must be wood :D
 

Vietnow

FNG / Fresh Meat
Mar 19, 2006
202
0
0
31
San Antonio, Texas
lol great!

good model of the mas, i wish i could model that good.

yeah sketchup is really quick to pick up and its pretty much designed for making buildings but with the flexibility of it you can make a lot more
 

WickedPenguin

FNG / Fresh Meat
Nov 21, 2005
669
8
0
Miami, FL
ut2004.wickedpenguin.com
I'm working on some Burning Sands models using it. Basic workflow to get it into Unreal Ed is as follows:

Requirements: Sketchup, Maya, ActorX plug-in for Maya, Unreal Ed (aka ROed)
1) Create your model in Sketchup
2) Export your model to .obj format
3) Import the .obj into Maya
4) Export the file to .ase format from Maya using your ActorX plug-in
5) Import the .ase mesh file into your map