KF Skeleton Randomizer

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Skell

Active member
Mar 21, 2013
1,242
2
38
On the Internet.
Skeleton Randomizer

Randomizes perk and weapon loadout before a wave starts.

Download: LINK
Mutator Line: SkeletonRandomizer.SkeletonRandomMut
 
Last edited:

Skell

Active member
Mar 21, 2013
1,242
2
38
On the Internet.
RandomMut also works fine. So I'm just curious what do you fix here or what new features exist.
My code was written from scratch. There were a lot of issues with RandomMut, here's a list of changes between the two.

  • Player loadout randomization is not limited to 3 weapons.
  • Player loadout randomization can handle Support carry weight changes.
  • Player's ammo is filled instead of left at default quantity.
  • Players cannot respawn once they're given their loadout.
  • Player's grenades are filled to their proper quantity when their perk is randomized.
RandomMut fails at its job to supply random loadouts for each perk due to its shortcomings.
 
Last edited:

maxikalapin

FNG / Fresh Meat
Jul 31, 2016
1
0
0
Skell;n115094 said:
Skeleton Randomizer

Randomizes perk and weapon loadout before a wave starts.

Download: LINK
Mutator Line: SkeletonRandomizer.SkeletonRandomMut

The download link is dead. Would you mind reupping this awesome mut? I've been looking all over the place for it (and the DTF mut). Thanks!