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How accurate is the scale of an Unreal2.0 skeleton mesh compared with the one used as a character reference in the RO editor? Could the Unreal2.0 skeleton be used as a framework to approximate sequences for a 1st person weapon to be used in RO, or is there some other method in which I can test a weapon model before going through the editor? I am using XSI 5.1 currently and so find little use in any Maya or 3DS exporters that I have heard suggested.
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