Situational Shouts

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

LionbI4

FNG / Fresh Meat
Apr 26, 2006
273
12
0
I would like to have more realistic communication/gameplay.
I suggest to add 'situational shout' feature.
You should be able to map a key for 'situational shout' feature, which will mean different shouts depends on situation.
Let me show you some examples:
- you are sprinting, charging to enemy positions. You shout 'Вперёд!!!' - 'Assault!!!'.
- you are spotted an enemy inside a room. You shout 'Здесь немцы!' - 'Germans!'.
- you spotted a grenade, dropped on the floor. You shout 'Граната, ложись!' - 'Take cover, grenade!'
It would be nice, if we will have more than 1 variants for each situation.
Discuss.
 

LionbI4

FNG / Fresh Meat
Apr 26, 2006
273
12
0
Ok... but if you don't "really" see the enemy in cover in a natural element just front to you?

I think shorcut "to say" on the keyboard is the best solution, no?

To trigger the "situation" you can have clear event, like enemy appeared on your screen. And you don't have time to press multiple keys, because you are fighting or fleeing.
Same with grenade - if grenade just landed near me, I will try to escape as fast as possible, so no time to report.
If no trigger is currently active (or timed out) we could have default shotouts like 'Держитесь, братцы' (Hold on, brothers!)
 

SturmSS

FNG / Fresh Meat
Aug 31, 2007
93
2
0
It sounds like a good idea because voice commands are not used as much as I think they should be in battle. I think it is just mainly an inconvenience thing because you have to cycle through the voice commands to get to what you want to say - and in the meantime you're probably already dead.

I think one of the problems with this idea is what happens when there is a situation where two of the things happen? Eg. there is an enemy you see pop out - and throws a grenade. You want to say "grenade!" more than you would want to alert that there is an enemy - and because of the situational shout it shouts out the fact that there is an enemy.

But having this system would be a lot easier and bring a lot more awareness to the battlefield. I think that the voice commands should be much better improved too and instead of them being heard from the otherside of the battlefield should be confined to only a certain radius - and only appear on some people's screens that "you need help" for example.
 

LionbI4

FNG / Fresh Meat
Apr 26, 2006
273
12
0
I think one of the problems with this idea is what happens when there is a situation where two of the things happen? Eg. there is an enemy you see pop out - and throws a grenade. You want to say "grenade!" more than you would want to alert that there is an enemy - and because of the situational shout it shouts out the fact that there is an enemy.

We could have situation priority.
Grenade! - priority 1
Enemy spotted - priority 2
If you have 2 active events - you shot them by priority.
If you press 'Shout' once - you shout 'Grenade!'
If you press 'Shout' again - you shout 'Germans!'
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
You can make it optional, so stealthy approaches are still possible.

For example, if a grenade falls near your feet you can look at it, press Use and you will automatically yell "GRENADE". But you don't have to do it. Same goes for enemy spotted, etc.
 

aesdana

FNG / Fresh Meat
Apr 18, 2006
1,066
204
0
ssa
You can make it optional, so stealthy approaches are still possible.

For example, if a grenade falls near your feet you can look at it, press Use and you will automatically yell "GRENADE". But you don't have to do it. Same goes for enemy spotted, etc.

That
 

skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
707
246
0
It's a good idea in theory but in game it will completely fall apart. And what if you don't want to give ur self away?
 

Zennousha

FNG / Fresh Meat
Mar 1, 2006
1,018
266
0
35
Kelowna, British Columbia, Canada
Works in Battlefield games. Having a context sensitive button for chatter would be simple to use and always at your fingertips. However you could also take it a step further if you wanted. For example depending on your location's distance from enemy fire/enemies in general, your tone for the shout key would be in whispers (audible if you're near, less/inaudible from afar) and so on.
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
30
Porto Alegre, RS
Nice idea, but we should be able to choose between silent, loud and whisper modes. Also, we should report only things that are in our field of view, but only tanks, artillery and grenades. And in the loud mode it'd be nice to yell when we bayo charge someone xD

But what I'd really like to see are new pain sounds. ROOST pain sounds are terrible and too artificial. What we need are some really loud and terrifying screams when we get shot, which should last for more than a single second.