Singleplayer Enhancement

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barakas

FNG / Fresh Meat
May 15, 2009
402
210
0
So I've seen a lot of mods that are looking to take place in another theatre of war, or another war all together, but I don't think I've seen any mod that seeks to improve the singleplayer of RO2, which is basically multiplayer with bots as much as anyone wants to dress it up.

There are two ideas I've had to extend RO2 singleplayer:

The first is to make a singeplayer campaign that is actually more than offline multiplayer with bots. I was thinking of something that followed a single platoon or company through the battle.

This would involve semi-scripted battles to try and make the AI act a little more realistically, and give more coherent battles rather than a bunch of bots running around like headless chickens.

However between battles there would be an opportunity to show some of the realities of war. Soldiers sitting around talking, authentic radio transmissions from the time, medics helping wounded soldiers. It would also give an opportunity to show the chain of command in the battle, rather than the player always being a squad leader no matter what, and all the bots being mindless. Also the mental and physical deterioration of soldiers could be shown in the inter-battle scenes as the cold sets in and rations become sparse.

Since the lifespan of a single platoon wasn't very long, I figured this could be limited to maybe 3-4 battles with 'scenes' inbetween where the player can move around in and soak up some of the post/pre battle atmosphere, which would be more achievable for a small mod team than trying to do a full campaign. I figure a lot of existing maps can be used and blended together to give the impression of an actual warzone rather than a set of seperate arenas. Also it might be an idea to scalp some dialogue from decent films about Stalingrad, rather than rely on low quality amateur voice acting or have to pay for professional work.


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The other idea would be to focus on the strategy side of things, and have an enhanced version of the online campaign mode but in singleplayer.

I was thinking somewhere inbetween the current 'Risk' style strategy, where you simply move 'tickets' around on a map, and the Total War series level of strategy where you have lots of micromanagement.

Say having 3 basic resources (rations, fuel, ammo), and then having a set number of historically accurate divisions that you're able to deploy how you like on a slightly more detailed map, so flanking, encirclement and supply lines can actually come into play.

Rations would effect soldiers stamina and morale in battle, fuel would effect the movement range/availability of tank/mechanized divisions, and ammo would effect the availability of weapons and ammo in game.

Also being able to use air strikes and artillery on the strategic map, outside of individual battles would be good.

We haven't seen very much of the online campaign mode so its hard to say how achievable any of this will be.

Unfortunately, I've only ever worked on a couple of small time mods that never got off the ground, though I do have some experience with mapping and modelling.

If anyones interested in collaborating on either idea, or knows any project similar to this, do let me know.
 

Serathis

FNG / Fresh Meat
Oct 25, 2009
473
84
0
I think there was going to be another SP mod being planned, but for the love of GlaDOS, I can't find the thread.
 

barakas

FNG / Fresh Meat
May 15, 2009
402
210
0
Glad to see there's some warmth to this idea.

Of course if anyone has any better ideas of a mod to improve RO2 singleplayer I'd like to hear them.

Personally I'm leaning towards the narrative campaign idea, since I would have a lot more to add to that since I'm used to scripting events in mapping, and dealing with implementing sounds and animations which would be a large part of the project, but I think the direction of the project should be lead by the skills of the people who want to work on it.

For the Enhanced Singleplayer Campaign, I'd be looking for :

-Animators

-Voice actors (I'm guessing German voice actors will be easier to find than russian, so it will probably be a German focussed campaign)

-Historical Experts to advise on accuracy and to recommend source material to work from

For the Strategic Campaign Mode:

-Programmers familiar with Unreal script/C++
-Graphic artist to work on detailed strategic map
-Historical Experts to advise on accuracy and to recommend source material to work from

Obviously as a part timer mapper/modeller I don't really have the skillset to lead a project, but I'm happy to do a lot of the brute force, so that skilled people only have to spend time doing what no one else on the team can.
 
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koschi

FNG / Fresh Meat
Jun 13, 2009
400
62
0
myrencontres.com
if this would realy come together i would like to help, sadly the only thing i could do is german voice acting, i am a 21 year old german. but i never did any voice actin but if you dont find someone i would help.

oh and good idea :)


koschi
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
i dont want to barge in, but if its alright i wold like to make a suggestion:

I play a lot of flight sims, and one of the interesting things about them is their dynamic campaign. Essentially its is a campaign in which you effect/guide the outcome and direction.

It can simulate a shifting front line depending on how successful you were in the previous mission and also by which objectives you completed.

It would be rather interesting if one could implement that into the RO2 singleplayer.

for example:

You can choose to play as either the germans/russians and can control the flow of battle from a "regional map". you selected what city/area to attack and then you kind of zoom in and begin the battle.

If you are successful, the skirmish line moves up in that area or vice versa.

One can even be more detailed. for instance, as the germans you have chosen to attack City A because it contains most of the soviet fuel depots; one of your secondary objectives in that map is to destroy/secure the fuel dumps.

Let us assume you successfully secured that fuel depot. During your next turn you choose to attack City B, however because the russians have lost possession of their fuel dump, they are only able to bring in 2 tanks/vehicles into the battle as opposed to 4; thus giving you the advantage.

Or lets say while you were able to secure the fuel depot you were unable to take the adjacent airfield and most of the soviet fighters/bombers were able to escape. During your attack on City B, the soviets were able to scramble up some fighters (though not many due to the lack of fuel) and intercept your bombers. Your bombers were unable to provide effective preemptive bombings of City B and therefore the city will more concentrated with russian troops and defensive structures.

That is kind of what i mean with a dynamic campaign. Obviously, this all just a conjecture as i dont know what it would entail to create a dynamic and ever changing campaign or if it is even possible.

I just figure it would make things more replayable, fun and unpredictable.

Again i apologize if i hijacked your thread, but i wanted to make this suggestion while were still on the topic of modifying the single player experience.

Regardless, i read through your post and really liked your idea; an enhanced single player campaing like you said would be very welcome.
 

Baron von thryke

FNG / Fresh Meat
Feb 17, 2011
124
13
0
I already posted this in ideas and suggestions, but seeing as you're talking about singleplayer improvement here:

http://www.moddb.com/games/the-trench

Something similar to that gameplay concept done in RO2 would be interesting at the very least. If you had Some defensive 'salient' missions with dynamic elements in which you'd have to hold out for a while it could be fun.

e.g. a modified version of pavlovs house where the player could place units/weapons and would have to hold out for a certain amount of time against German attacks.
 

Major Johnson

FNG / Fresh Meat
Jul 11, 2011
63
13
0
I'm glad to see there are more SP players out there! Unfortunately I don't have any of the skill sets you are looking for but I hope this project gets off the ground. Good luck.
 

DIVZ

FNG / Fresh Meat
Aug 21, 2011
169
42
0
The Netherlands
www.youtube.com
+100

for this:

The other idea would be to focus on the strategy side of things, and have an enhanced version of the online campaign mode but in singleplayer.

I was thinking somewhere inbetween the current 'Risk' style strategy, where you simply move 'tickets' around on a map, and the Total War series level of strategy where you have lots of micromanagement.

Say having 3 basic resources (rations, fuel, ammo), and then having a set number of historically accurate divisions that you're able to deploy how you like on a slightly more detailed map, so flanking, encirclement and supply lines can actually come into play.

Rations would effect soldiers stamina and morale in battle, fuel would effect the movement range/availability of tank/mechanized divisions, and ammo would effect the availability of weapons and ammo in game.

Also being able to use air strikes and artillery on the strategic map, outside of individual battles would be good.
 

danix

FNG / Fresh Meat
Dec 29, 2005
78
1
0
i think it really should be a german opv, since there's already zillions of single player allied content outhere, it would make it even more special.
 

zac

FNG / Fresh Meat
Dec 18, 2011
25
0
0
good luck, finally something for us people with bad internet connection,i live in australia.:)

BTW has anyone made a singleplayer enhancment mod yet?
 
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Andrew Blake

FNG / Fresh Meat
Dec 6, 2011
680
200
0
I like your first idea.
I am looking into modifying the ai patterns and making a more "linear" gameplay, were the bots will act more intelligent.
I think everyone would love the before battles stage, with a warzone experinance it just takes a bit of work. But you could make most of the people in the camp sleeping, making lots of animations not needed.
I'm just waiting to get an SDK key..
 
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dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
This could be great, although the original ideas were posted some time ago and the OP hasn't responded for a while. I like pretty much all of what was suggested, and think it would be nice to breath more life into the SP of RO2.

To add my own very limited suggestion - the one thing that annoyed me during the SP campaign, was the way your class is selected. It seems to start with a specific class, and when you die it seems to work through the remaining classes in a certain order - if they're still alive, obviously. I would have preferred something like the spawn select, but I guess that could be tricky given the flow of SP and the requirement for at least 1 squad member to survive until the re-inforcement wave. I felt very much like I was being forced to use classes I wouldn't have chosen, i.e. the Marksman when it wasn't really appropriate.
 

ingsoc39

FNG / Fresh Meat
Mar 16, 2006
69
13
0
West Coast
quoting the intial post:

"The first is to make a singeplayer campaign that is actually more than offline multiplayer with bots. I was thinking of something that followed a single platoon or company through the battle."


I think this is an AWESOME idea..and would welcome and support it. I do love the game, I do miss the typipcal single player immersion as in the MOH or CoD series...just personal taste.