So I've seen a lot of mods that are looking to take place in another theatre of war, or another war all together, but I don't think I've seen any mod that seeks to improve the singleplayer of RO2, which is basically multiplayer with bots as much as anyone wants to dress it up.
There are two ideas I've had to extend RO2 singleplayer:
The first is to make a singeplayer campaign that is actually more than offline multiplayer with bots. I was thinking of something that followed a single platoon or company through the battle.
This would involve semi-scripted battles to try and make the AI act a little more realistically, and give more coherent battles rather than a bunch of bots running around like headless chickens.
However between battles there would be an opportunity to show some of the realities of war. Soldiers sitting around talking, authentic radio transmissions from the time, medics helping wounded soldiers. It would also give an opportunity to show the chain of command in the battle, rather than the player always being a squad leader no matter what, and all the bots being mindless. Also the mental and physical deterioration of soldiers could be shown in the inter-battle scenes as the cold sets in and rations become sparse.
Since the lifespan of a single platoon wasn't very long, I figured this could be limited to maybe 3-4 battles with 'scenes' inbetween where the player can move around in and soak up some of the post/pre battle atmosphere, which would be more achievable for a small mod team than trying to do a full campaign. I figure a lot of existing maps can be used and blended together to give the impression of an actual warzone rather than a set of seperate arenas. Also it might be an idea to scalp some dialogue from decent films about Stalingrad, rather than rely on low quality amateur voice acting or have to pay for professional work.
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The other idea would be to focus on the strategy side of things, and have an enhanced version of the online campaign mode but in singleplayer.
I was thinking somewhere inbetween the current 'Risk' style strategy, where you simply move 'tickets' around on a map, and the Total War series level of strategy where you have lots of micromanagement.
Say having 3 basic resources (rations, fuel, ammo), and then having a set number of historically accurate divisions that you're able to deploy how you like on a slightly more detailed map, so flanking, encirclement and supply lines can actually come into play.
Rations would effect soldiers stamina and morale in battle, fuel would effect the movement range/availability of tank/mechanized divisions, and ammo would effect the availability of weapons and ammo in game.
Also being able to use air strikes and artillery on the strategic map, outside of individual battles would be good.
We haven't seen very much of the online campaign mode so its hard to say how achievable any of this will be.
Unfortunately, I've only ever worked on a couple of small time mods that never got off the ground, though I do have some experience with mapping and modelling.
If anyones interested in collaborating on either idea, or knows any project similar to this, do let me know.
There are two ideas I've had to extend RO2 singleplayer:
The first is to make a singeplayer campaign that is actually more than offline multiplayer with bots. I was thinking of something that followed a single platoon or company through the battle.
This would involve semi-scripted battles to try and make the AI act a little more realistically, and give more coherent battles rather than a bunch of bots running around like headless chickens.
However between battles there would be an opportunity to show some of the realities of war. Soldiers sitting around talking, authentic radio transmissions from the time, medics helping wounded soldiers. It would also give an opportunity to show the chain of command in the battle, rather than the player always being a squad leader no matter what, and all the bots being mindless. Also the mental and physical deterioration of soldiers could be shown in the inter-battle scenes as the cold sets in and rations become sparse.
Since the lifespan of a single platoon wasn't very long, I figured this could be limited to maybe 3-4 battles with 'scenes' inbetween where the player can move around in and soak up some of the post/pre battle atmosphere, which would be more achievable for a small mod team than trying to do a full campaign. I figure a lot of existing maps can be used and blended together to give the impression of an actual warzone rather than a set of seperate arenas. Also it might be an idea to scalp some dialogue from decent films about Stalingrad, rather than rely on low quality amateur voice acting or have to pay for professional work.
--------------------------------------------------------------
The other idea would be to focus on the strategy side of things, and have an enhanced version of the online campaign mode but in singleplayer.
I was thinking somewhere inbetween the current 'Risk' style strategy, where you simply move 'tickets' around on a map, and the Total War series level of strategy where you have lots of micromanagement.
Say having 3 basic resources (rations, fuel, ammo), and then having a set number of historically accurate divisions that you're able to deploy how you like on a slightly more detailed map, so flanking, encirclement and supply lines can actually come into play.
Rations would effect soldiers stamina and morale in battle, fuel would effect the movement range/availability of tank/mechanized divisions, and ammo would effect the availability of weapons and ammo in game.
Also being able to use air strikes and artillery on the strategic map, outside of individual battles would be good.
We haven't seen very much of the online campaign mode so its hard to say how achievable any of this will be.
Unfortunately, I've only ever worked on a couple of small time mods that never got off the ground, though I do have some experience with mapping and modelling.
If anyones interested in collaborating on either idea, or knows any project similar to this, do let me know.