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Simple Texture Edit...

DarkPixelBlade

FNG / Fresh Meat
Sep 13, 2012
186
0
0
Right, the fact that Mr. Foster's first person models do not match his third person models really pisses my ocd off, so if I were to to a simple texture edit...

1. Where are Mr. Fosters first person textures stored?

2. Would a texture edit be useable online? Or would I have to use it in a mutation?
 

DMN666

Active member
Jun 14, 2012
2,601
10
38
Brooklyn, NY
Right, the fact that Mr. Foster's first person models do not match his third person models really pisses my ocd off, so if I were to to a simple texture edit...

1. Where are Mr. Fosters first person textures stored?

2. Would a texture edit be useable online? Or would I have to use it in a mutation?
If its a clientside skin, they wont load it due to it being loaded in KFMod.U and coded as KFmod.CivilianSpeciesThree <---Should not be replaced with anything outside of KFMod on clientside due to it disabling perk gaining and Achievement unlocking.

His Firstperson textures are located in KF_Weapons2_Trip_T in the hands section named as Office_Worker_Hands_1st_P
All hands are located in a KF_Weapons texture instead of the character texture themselves.

As for first person model (hands), they are all the same model, just always re-textured which is why his hands dont match his model.

Im surprise Mr. Foster's pisses you off. If anyone's first person hands not matching their actual character's model has to be fixed, its DAR's. His is the worse as well as Officer Wiggins (Palace Guard) since he only has 1 sleeve while the other is torn off yet in 1st person he has both sleeves on?!?
Spoiler!


So if you want him to use a new 1st person texture, you gotta code it buddy.
http://forums.tripwireinteractive.com/showthread.php?t=71928
This also falls for wanting a new partical effect that isnt in ROEffects.u and a new voice pack.

Edit: TWI, can you please recode the 1st person hands D:
 
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