Hello I would like to ask, is it possible to "copy" shapes (group of polygons) from one skeletal mesh to another using 3ds max?
I am asking because I need to do a simple modification/fix of player character.
Everything I need is set up and ready. I have the psk files. I read that in order to import psk in 3dsmax I need plug-in called ActorX. Which version of 3dsMax and Actorx will you recommend me? Also any tutorials or advices?
The ukx files I am working with are very small, since they use Vanilla Animation sets, like the original characters.
Thus when exporting from ukx I only get psk. Will I need psa too in order to import in 3ds Max?
I am asking because I need to do a simple modification/fix of player character.
Everything I need is set up and ready. I have the psk files. I read that in order to import psk in 3dsmax I need plug-in called ActorX. Which version of 3dsMax and Actorx will you recommend me? Also any tutorials or advices?
The ukx files I am working with are very small, since they use Vanilla Animation sets, like the original characters.
Thus when exporting from ukx I only get psk. Will I need psa too in order to import in 3ds Max?