These are some simple fixes to problems that are breaking new and old mechanics, as well as generally hindering game play.
Problems and Solutions-
P- Binding Use Bandage, Use, and Cover all to Left Control has made it impossible or very difficult to bandage while next to walls, or resupply people who are next to walls or objects.
S- Allow Use/Use Bandage to be bound to a separate key, while keeping Cover to Left Control.
P- Voice Chat works, but since we cannot identify the person talking, cooperation with friendlies and punishment for trolls is difficult or impossible.
S- Go back to using the RO1 system where the players name pops up with a speaker icon next to it whenever they talk.
P- People are unable to spectate battles while teams are full or reinforcements are gone. People are also having problems switching to teams when they join as spectators.
S- Create a Spectator team option, just like in the first RO. This allows people to simply switch teams when they want to join a server, and be able to view the battles when they are unable to participate themselves.
P- The inability to easily tell someone where they need to go, or where an enemy is located without clumsily using maps or spotting functions.
S- Put a compass around the outside of the mini map, so that players can give directions with accuracy and without having to open up more HUD items.
P- The inability to easily communicate about areas on the maps to friends without using coordinates or markers.
S- Put the names of the buildings on the in-game maps so that people can understand what you are talking about immediately, and it will make it easier for people to memorize these locations.
P- Map Voting System does not work. Maps are hard to scroll through, and servers automatically switch to maps once a majority has clicked on a map.
S- Go back to RO1 style map voting with a list of maps and a time limit of 2-3 minutes where in the players cast votes as to what maps to play. The majority wins, but only after the time limit has been reached.
P- Squad leaders lack benefits and the ability to easily lead their squads.
S- (this is the only not simple solution)
For Casual Game modes- Allow for players to spawn on the SL anywhere on the map (including cap zones), unless the SL is wounded or in a cramped space where it is not possible to fit more people.
For Hardcore Game modes- Take away the ability to spawn on SL, but keep the bonuses that one gets for sticking with the SL and protecting him.
For both modes, making the squad leader symbol on the minimap and map bigger would help people find them. And making the Move markers and Attack markers more vibrant with perhaps arrows on the minimap that help show you the direction you need to go without looking at the full map.
That is all.
Problems and Solutions-
P- Binding Use Bandage, Use, and Cover all to Left Control has made it impossible or very difficult to bandage while next to walls, or resupply people who are next to walls or objects.
S- Allow Use/Use Bandage to be bound to a separate key, while keeping Cover to Left Control.
P- Voice Chat works, but since we cannot identify the person talking, cooperation with friendlies and punishment for trolls is difficult or impossible.
S- Go back to using the RO1 system where the players name pops up with a speaker icon next to it whenever they talk.
P- People are unable to spectate battles while teams are full or reinforcements are gone. People are also having problems switching to teams when they join as spectators.
S- Create a Spectator team option, just like in the first RO. This allows people to simply switch teams when they want to join a server, and be able to view the battles when they are unable to participate themselves.
P- The inability to easily tell someone where they need to go, or where an enemy is located without clumsily using maps or spotting functions.
S- Put a compass around the outside of the mini map, so that players can give directions with accuracy and without having to open up more HUD items.
P- The inability to easily communicate about areas on the maps to friends without using coordinates or markers.
S- Put the names of the buildings on the in-game maps so that people can understand what you are talking about immediately, and it will make it easier for people to memorize these locations.
P- Map Voting System does not work. Maps are hard to scroll through, and servers automatically switch to maps once a majority has clicked on a map.
S- Go back to RO1 style map voting with a list of maps and a time limit of 2-3 minutes where in the players cast votes as to what maps to play. The majority wins, but only after the time limit has been reached.
P- Squad leaders lack benefits and the ability to easily lead their squads.
S- (this is the only not simple solution)
For Casual Game modes- Allow for players to spawn on the SL anywhere on the map (including cap zones), unless the SL is wounded or in a cramped space where it is not possible to fit more people.
For Hardcore Game modes- Take away the ability to spawn on SL, but keep the bonuses that one gets for sticking with the SL and protecting him.
For both modes, making the squad leader symbol on the minimap and map bigger would help people find them. And making the Move markers and Attack markers more vibrant with perhaps arrows on the minimap that help show you the direction you need to go without looking at the full map.
That is all.
Last edited: