Show the artilery shells trajectory

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Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
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This aint Call of Duty, this game is about realism, I thought you would've atleast begun to understand this by now x3ckid...
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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Romania
I know it is about realism, but what I asked in this thread was if in real life people woulv-ve seen the artilery shells heading theyr way. Because I never asisted a real life scenario to compare. And please stop teasing me with the real life argument for red orchestra 2 Im tired of it I completely understand what you mean. :D
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
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In real life you can't see the shells incoming, there is no smoke trail and the shells are flying too fast for the human eye/brain to register.

So in short: As helpful as it would be for the poor chaps at the recieving end, you just can't spot incoming artillery shells.

Now please x3ckid, for your own sake, don't make anymore fantasy weapon or CoD perks suggestions for RO2, it's becoming a trademark.
 
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Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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I didn't say to add fantasy weapons but I found it absurde that the PPd 40 was in Ostfront and why wouldn't the Avs 36 be ingame? It was built in 65.000 numbers. AND I NEVER SUGGESTED TO ADD PERKS LIKE IN CALL OF DUTY!!!
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
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There are two ways to know that artillery is going to hit:

- Enemy plane high in the skies.

- Weird sound heralding an artillery barrage a couple of seconds before it arrives.
 

PhoenixDragon

FNG / Fresh Meat
Dec 3, 2011
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But shouldn't the large artilery shells be more predictable because they would travel a lot slower,

Howitzer shells (The "large" ones) are supersonic. That means they fly faster than the speed of sound. They do not travel slow, they travel fast. Seeing a howitzer shell is akin to seeing a bullet you fired from your pistol.

wouldn't you see some kind of indicator in the sky of where the shell would've passed.

No. Unless there were some very weird weather conditions, they would not produce any visible effect in the atmosphere, and even if they did it would be incredibly faint. I suppose it's vaguely possible for it to form a contrail behind it in very exact weather conditions, but such a contrail, from such a small object, would probably be less visible than a puff of smoke from a cigarette, and last about as long... And naturally, would only be noticeable after the round landed. Remember, these are shells traveling several hundreds of meters a second. Even if you did somehow see an incoming howitzer shell a whole 100 meters away (Which would be a hell of a feat), you couldn't possibly make any meaningful reaction to it in such a tiny fraction of a second before it hits.

But at least I think for the katiusha rockets it would be more predictable.

The motor has long since stopped by the time a katyusha arrives, and while significantly larger, it's still got all the problems of seeing a howitzer shell.

Seriously, even in the most convoluted scenario, you get maybe a couple hundred milliseconds of warning, and that's already bordering on superhuman perception. What we have in the game now is already far more warning than you get in real life.
 

lyosha

FNG / Fresh Meat
Apr 13, 2008
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Accounts from the trenches in the first war speak of large shells sounding like a train rushing past. I don't think you really appreciate the speed at which they rounds travel, they aren't exactly catapulted at the enemy positions (well besides those trench made things in the first war) they fly at great speeds.
 

PhoenixDragon

FNG / Fresh Meat
Dec 3, 2011
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You can clearly see the bizon artilery shell heading into the building, it moves pretty slow.

That's an infantry gun, firing a very large shell at very low velocities, about half that of a proper howitzer. It is also being fired at a small angle off the viewing angle, which also makes the shell more visible (It has less visible travel, making it more distinct as an individual object), further helped by being captured on a single frame of film, which likely makes it significantly more noticeable than in real-life. Despite this, the glimpse of the shell is still so incredibly short before impact that you could not possibly react to seeing it before it lands, and the low angle off from its path means that to see it you are either behind the shell (having fired it) or in front of the shell (about to die). In this specific case you'd be more likely to react to the sight of the vehicle firing it and never actually notice the shell itself.

(Schwerer-Gustav 800mm)... an artilery like this wouldve been possible to see the shells?

Considering the shell travels at a little shy of one kilometer per second, not likely.

Just to throw one more fact in, the game's (strangely worked) artillery system actually does spawn a shell into the world at a random point over the barrage area, and "fires" it down into the ground. You might even luck out and see them on occasion. I've seen a few, rarely, a little black speck a frame before an artillery shell impacts. Again, the framerate will occasionally highlight one by catching it in mid-air for a frame. So the artillery is possibly more visible in-game than it would be in real-life.
 

AtheistIII

FNG / Fresh Meat
Sep 14, 2011
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I've seen a few, rarely, a little black speck a frame before an artillery shell impacts.
Had this yesterday on barracks.
I was watching a barrage going down in front of my little shelter and suddenly a shell was hanging midair for a millisecond.
 

Jex =TE=

FNG / Fresh Meat
Mar 19, 2006
21
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Well they could make it that when u look up you see it for a 10th/second and then hits u in the face?

Kinda "Mmm wha..SPLAT!"