Shouldn't penetrating shells do more damage to the crew?

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Divinity

FNG / Fresh Meat
Jun 25, 2011
80
136
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The damage to the tank itself is modeled very well but shouldn't penetrating shells do more damage to the crew? I'm not an expert on WW2 tanks but I guess that a projectile flying into a tank should mess up everyone inside one way or another.
 

Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
Definitely, I've had way too many occurences where I had to load 8 shells before I blew up the tank. You should be lucky to be still operating a tank after a first hit.
 

Koemf

FNG / Fresh Meat
Sep 22, 2011
4
0
0
well, because they are specially made to penetrate armor, they do not contain much explosives.
that's why ap shells do not damage the crew much.
 

Sufyan

FNG / Fresh Meat
Sep 15, 2011
301
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Sweden
The two tanks currently in the game are well armed but not very well armoured. In RO1 you see rounds bounce frequently, but in RO2 90% of the shoots seem to be penetrating. If every penetrating shot showers the interior with hot lead fragments it would take all the suspense out of tanking as tanks quickly become disabled and unable to defend themselves. Once you have lost two crewmen you are a sitting duck just waiting to be finished off.
 

catbarf

FNG / Fresh Meat
May 15, 2009
48
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well, because they are specially made to penetrate armor, they do not contain much explosives.
that's why ap shells do not damage the crew much.

Not true, because an AP shell that penetrates probably won't penetrate the other side- it will bounce, ricocheting all over the place, turning the crew into hamburger and finally embedding itself in the engine, gun, ammo, or something similarly tough. Tanks in WW2 were often at least mission-killed with a single penetrating hit.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
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www.righttorule.com
well, because they are specially made to penetrate armor, they do not contain much explosives.
that's why ap shells do not damage the crew much.

Yes, but when an AP round penetrates there can be secondary projectiles created by the armor either breaking apart or turning into molten slag from the heat. This can also happen without the round even penetrating as long as it transfers enough energy into the armor. Crew injuries/deaths seem wierd IMO, either you get hit a bunch of times without anyone dying, or the first shell that hits you kills 2+ crew members. Also don't forget that kills against AI crew members do not show up, you only get a notification when you kill a player controled crew member.

It would be difficult to simulare every possible way a round could damage a tank. The number of variables would quickly become overkill. As stated above a tank round could theoretically penetrate and bounce around the inside of the tank, it could pass right through only killing one crew member, it could throw molten metal around lighting the inside of the tank on fire, or any number of possible outcomes.
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
well, because they are specially made to penetrate armor, they do not contain much explosives.
that's why ap shells do not damage the crew much.

That's all well and good but when an AP shell penetrates a tank's armor, there's a huge amount of flying, hot shrapnel, and overpressure. It should at the very least heavily supress the remaining crew, and probably knock the commander from his sight, making him reaquire the target.
 

wokelly

FNG / Fresh Meat
Mar 27, 2006
266
65
0
Modeling tank crew casualties is a bit of a grey area, not many people actually die in their tanks when it is penetrated surprisingly enough.

The South Alberta Tank Regiment (part of 4th Canadian Armoured Division) lost around 180 Shermans from August 1944 to VE day (300% turnover rate!), and suffered 100 deaths. Of those 100, only 10 died inside their tank by a shell/burned, the rest were killed in accidents, shot down while bailing out (biggest single cause), caught outside their tanks by an arty barrage, sniped while peaking out of their tank etc. This is probably not too surprising, once a shell goes through your tank or it is immobile, you usually bail out before a second shell enters and finishes the job.

On the other hand it was found most crews were wounded in some form when they bailed out due to over pressurization within the tank when it is penetrated. A penetration often knocked the crews silly and one of the most common wounds from a penetration were burst ear drums.

The penetration mechanics are probably not too far off, its just players (especially in this game since you are locked in your tank) will go down fighting.
 
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Extension7

FNG / Fresh Meat
Jun 22, 2010
1,766
323
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East Coast USA
www.createphpbb.com
Yes but if a single shot can disable a tank, or kill off all the crew, think of the gameplay.

Tanks would just be like fat-*** soldiers, taking one his to the body and their dead.

At least TWI caculated all the penetration and angling (check Alan's weekly blogs he used to do for more insight) for the tanks. They give you the option to take the chance to completely blow it up of disable it. You can hurt pretty much anything on the tank.

The tracks, engine, turret traverse, main gun, etc.

Maybe people will make a hardcore mod and larger maps than gumrak when the SDK comes out
 
F

Field Marshal Rommel

Guest
Kashash said:
Definitely, I've had way too many occurences where I had to load 8 shells before I blew up the tank. You should be lucky to be still operating a tank after a first hit.
Look here:


27265066.jpg



Two to three not eight.



Extremity said:
At least TWI caculated all the penetration
Tell that to the PTRS in game.
 
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