Its just the same 3rd person weapon models but on a character. I feel its almost impossible if it gets messed up!I would be talking about more along the lines of bug fixes, ensuring that all weapons look good while slung, proper textures showing, smooth animations, that sort of thing.
Also like he said, TW will copy and paste. If Forrest's version has bugs, then TW will have bugs...
As KF2 is an Unreal Engine game, and I've played UE games that had first-person legs in them before, I'm somewhat surprised we don't already have first person legs. Backpack weapons is just a bonus.
KF1 had these mods as well. RO1 itself already had backpack weapons. These 2 were UE2.5 games! A engine from 2004!
Most games opt out of using 1stP legs because, like, most of us guessed, is due to limitations. Which is why it would be best if TWI adds these 2 features as options to the player. In PvP games, having no legs is beneficial if your aiming straight downward. Other games have them due to them actually using the legs for in-game reasons. KF2 would have them just to look pretty!
Realized that Zeds would also need this treatment
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