Ro1 had 'Jack in a box' Riflemen, RO2 has traded them out for lean out riflemen, and just general snap shot riflemen.
I was playing on sunday night with hockey warrior, with myself behind cover and he was positioned ~80 M away on a higher position with a DP aimed right on my position. I was able to quick lean out and pop him in under .5 of a second, which I did feel really cheap on my part as thats almost exploiting.
For weapon sway to be added to the game *properly* the game needs one final bar counter added to the game. Heart beat rate. Getting shot at increases your heart rate, running & general quick movement increases your heart rate. The heart rate is always slowly declining back to its stock point (SLOWLY).
The advantage of a higher heart rate is perhaps slightly better stamina or movement / stamina regeneration.
The con of higher heart rate is that your sway is increased.
On the very low end ( full stamina, resting heart beat ) a player would have slightly more sway then what is ingame now. On the other end ( low stamina, adrenaline pumping heartbeat ) the sway should be close or a little bit less than what we see in the OP video.
There is also one 'Turbo' feature of this counter, adrenaline. If the player has a *lot* of bullets going by them, or gets grazed by a bullet, or has close explosions. Then adrenaline kicks in which increases the players minimum movement speed. ( Allowing you to get to cover even if fatigued ).
I was playing on sunday night with hockey warrior, with myself behind cover and he was positioned ~80 M away on a higher position with a DP aimed right on my position. I was able to quick lean out and pop him in under .5 of a second, which I did feel really cheap on my part as thats almost exploiting.
For weapon sway to be added to the game *properly* the game needs one final bar counter added to the game. Heart beat rate. Getting shot at increases your heart rate, running & general quick movement increases your heart rate. The heart rate is always slowly declining back to its stock point (SLOWLY).
The advantage of a higher heart rate is perhaps slightly better stamina or movement / stamina regeneration.
The con of higher heart rate is that your sway is increased.
On the very low end ( full stamina, resting heart beat ) a player would have slightly more sway then what is ingame now. On the other end ( low stamina, adrenaline pumping heartbeat ) the sway should be close or a little bit less than what we see in the OP video.
There is also one 'Turbo' feature of this counter, adrenaline. If the player has a *lot* of bullets going by them, or gets grazed by a bullet, or has close explosions. Then adrenaline kicks in which increases the players minimum movement speed. ( Allowing you to get to cover even if fatigued ).