Anyone who's spent a few afternoons shooting would be able to hit a man-sized target at 100m, and a head-sized target at 50m. Sway doesn't factor into it. It's a shot any decent shooter can make with ease.
Any decent shooter can make the shot, yes, but they can't make it at the sheer speed it is routinely done in Ro2, it does take some time to line up a good shot.
In Ro2 it takes only 0.5 seconds to bring your rifle from hip to aimed, and roughly 2 seconds to aquire the target on average at aprox 100 meters. Thouse are results i can't even duplicate fiering an Air-rifle at 10 meters in real life, atleast not if i want to hit anywhere near the center of the target.
And i shoot maybe 3 or 4 times a week, every week, so it's not from lack of routine, i just spent 20 pellets right now actually and timed myself, and at less than 10 meters my average time was 5 seconds from hip to an aim i was happy enough with to take the shot (and my groupings did suck, i was rushing it trying to get faster times, and it showed on the target).
And yeah, a full second of that was the time it took just to bring the gun up, i just can't bring that time down to 0.5 like in Ro2, i just can't, i can get the gun up there in time, but i can't do that AND bring my eye to a useable sight picture in half a second.
Now granted, i was aiming for the bullseye, and not just to hit
somewhere on the target, and that's what's taking the time. But then, this is at a bit less than 10 meters at a 14x14cm target, a rifleman in a window at 100 meters would be a smaller target in your sights than the black center of this target at 10.
So it's really not a matter of "can you hit at 100 meters", because you can, and i could probably trawl Youtube right now and find a dusin vids showing people do just that with a Mosin or Kar. But i can promis you that none of thouse vids are going to show a guy standing with the gun at his hip, and taking no more than 3 seconds to bring up the gun, aim, fire and hit (not unless it was uploaded
because it was a 1 in a million shot). That's all it takes in Ro2, 3 seconds, if not infact 2.5 (0.5 to bring up, 2 seconds for the sight picture to stabalize, which are 2 seconds you can use to mouse the front sight over the target, more than plenty if you have any FPS skillz).
And that's what's wrong here, it's not that we're hitting at 100 meters, no that's fine, and we could certainly do that in Ro1 aswell, it's the speed at which we're doing it that just isen't right.
Now we can argue all bloody day about Ro1's sway not beeing an accurate 1:1 reprisentation of what it looks like if you shoulder a bloody broomstick or even a gun, but the fact of the matter is that, whilst the mechanic might have
looked overdone, it got realistic results, we could hit targets just fine, but we had to either spend a little time doing it, or just take a chance on a quick shot and risk it not hitting.
In Ro2 it's to damn easy, and we're doing it to fast, it is an improment at point blank ranges, where Ro1's mechanics were to clunky and to slow (hitting a man at 2 meters should not take that long), and you just had to try from the hip because the aiming animation took something like 2.5 seconds, but at medium to long ranges we're putting Olympic Biathletes to shame.
Now i'm not going to tell you that Ro1 got it perfect, because it's true that visually, it's mechanic didn't look realistic, it
was overdone to get the results that it did (pushing a mouse around on a table just isen't the same as holding a rifle), and it was clunky, to the point that it made CQB harder than it should be.
But Ro2 is no better, for one it needs to take longer to bring the gun up, but whilst it's more realistic in CQB, it's less realistic at range, we're aiming to fast.
So by all means, i'm interested in talking alternatives, Ro1 did not hit the sweet spot and Ro2 doesen't either, so what would?