Shotguns

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RoastinGhost

Active member
Jul 14, 2011
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Shotguns should have manual pumping like a bolt action...

I was kidding at first, but it would actually be consistent.

Edit: Also, I'd love to see the shotguns reloaded with one in the chamber!
Put in 1, rack, put in 5 more. Most games get the capacity right, just not the method.
 
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Marxman

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Jul 25, 2011
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Placing mines in your ammo box
If they are implemented, which they HAVE TO BE, you have to get the range right. I can hit a target at ~80m accurately with a choke, ~50-60m without.
Shotguns have really gotten the short end of the stick in their video game portrayals. I would think that shotguns would be more of a suppression weapon at medium ranges. If hit at 50-60m it wouldn't be a kill shot probably, be better to make people bleed out or die at those ranges depending on the number of pellets hit on target.
 
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RoastinGhost

Active member
Jul 14, 2011
438
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Minnesota
IF we were to add shotguns, they (like any weapon that we do) would be done properly, I promise you that.

I trust you. Can't speak for everyone but it seems a lot of these concerns come from other games and developers which of course are less realism-focused than this.

and I brought up manual pumping just in case it hadn't been considered
(I really hope that is considered if shotguns are in the game)
 
Sep 17, 2011
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I recall reading a statement from one pacific veteran who stated that when he first opened up with his shotgun, it seemed like a whole platoon of Japanese troops (who probably never heard a sound like that) returned fire and he was hit in the foot. After that he was very careful about using the thing. So a distinct sound would be good if they were implemented.
 

Appledrink

FNG / Fresh Meat
Oct 6, 2011
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Yes, PLEASE! PLEASE DO NOT **** THE SHOTGUNS UP, I BEG YOU PLEASE! It pains me for every game they release with shotguns with the effective range of only five feet. This is not how shotguns work at all and game developers usually don't even care. I've found a very informative source of how shotgun spread actually works and the effect of different shots all on box of truth. I have the links directing to the two pages on shotgun spread as well, please do take a look if you never shot a shotgun before.
http://www.theboxotruth.com/docs/bot3.htm
and
http://www.theboxotruth.com/docs/bot3_2.htm

I will be very gracious for if you recreate how a shotgun really fires and it's effectiveness in the field. Thanks in advance.
 

gimpy117

FNG / Fresh Meat
Sep 6, 2011
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if there are shotguns, it needs to be a 40 yard max gun (for reliable kills). no sniping with it. why? because it would just be too easy with a spread of BB's

oh here's what wiki says:

Effective range of the shotgun with standard buckshot is limited to about 30–40 meters with a full stock (depending on the sights on the gun)
 
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Raneman

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Jan 12, 2011
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if there are shotguns, it needs to be a 40 yard max gun (for reliable kills). no sniping with it. why? because it would just be too easy with a spread of BB's

oh here's what wiki says:

So basically, you want to artificially limit the abilities of a weapon?

That's now how realism works.

Also, still waiting for any word on shotguns. :)
 

gimpy117

FNG / Fresh Meat
Sep 6, 2011
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So basically, you want to artificially limit the abilities of a weapon?

That's now how realism works.

Also, still waiting for any word on shotguns. :)

limit the abilities? no, I want them modeled realistically. 80 yards is way far for a kill with a shotgun. Not to say luck doesn't happen, but...no, just no.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
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limit the abilities? no, I want them modeled realistically. 80 yards is way far for a kill with a shotgun. Not to say luck doesn't happen, but...no, just no.

sorry, I had to fetch this link from the best sniper thread for you :D

shotty sniping's fine, unless of course they use reverse-psychology when aiming at you :eek:
 

The Kracken

FNG / Fresh Meat
Nov 30, 2010
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The war in the Pacific was a dirty affair. While in Western Europe the battles stayed generally structured, the Pacific fights were often tooth and nail. This was where weapons like the flame thrower and shotgun came into play. If this mod strives towards realism, which it does, it must include this vital piece of the Pacific Theatre. Beyond implementing this weapon, it must do so in a way which reflects the level of detail and realism that the developers want.

The counter point to realism is balance. Game mechanics shut down when a weapon becomes overpowered, but at the same time, certain weapons were overpowered. A machinegun is certainly more powerful than a pistol, but the MG shouldnt be nerfed in the sake of balance. Go for realism, balance will be acheived with class limit and careful in game tactics.

At the end of the day, shotguns must be included, but it will lie on the developers of the mod to make them as realistic as possible.
 

Nestor Makhno

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Feb 25, 2006
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The war in the Pacific was a dirty affair. While in Western Europe the battles stayed generally structured, the Pacific fights were often tooth and nail. This was where weapons like the flame thrower and shotgun came into play. If this mod strives towards realism, which it does, it must include this vital piece of the Pacific Theatre. Beyond implementing this weapon, it must do so in a way which reflects the level of detail and realism that the developers want.

The counter point to realism is balance. Game mechanics shut down when a weapon becomes overpowered, but at the same time, certain weapons were overpowered. A machinegun is certainly more powerful than a pistol, but the MG shouldnt be nerfed in the sake of balance. Go for realism, balance will be acheived with class limit and careful in game tactics.

At the end of the day, shotguns must be included, but it will lie on the developers of the mod to make them as realistic as possible.

Well said, Mr K :)
 

Tak

FNG / Fresh Meat
Jan 10, 2006
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Japan is going to have thief work cut out for them in CQB situations.

That's where the joy of game design comes in. It's up to the team to create a balanced playing field using some other advantage, since firepower obviously is not the Japanese strong point.


Also: I would love you long time if you get a proper shotgun AND an RO quality M1 in a game at the same time.
 

Nikita

FNG / Fresh Meat
May 5, 2011
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That's where the joy of game design comes in. It's up to the team to create a balanced playing field using some other advantage, since firepower obviously is not the Japanese strong point.

Bayonets! On Everything! (Better NOT be Lvl 25 unlocks for their rifles ;))
 

Coopsta

FNG / Fresh Meat
Dec 22, 2011
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Slamfire

Slamfire

From what I understand, "slamfire" (it's not actually slamfire, that's something else) wasn't used by actual soldiers as there was almost no benefit to it. You can't hit the broad side of a barn while doing it and just waste a lot of ammo.

It would be really cool to implement slamfire, which is when you hold down the trigger and each round you pump into the chamber fires as soon as the slide reaches the forward position. Both the M1897 and M12 are capable of this deliberately to allow a faster rate of fire. Maybe by holding down the mouse button? I'm trying to think of a way this could work with manual pump action.