Hello, I'm brand new to these forums and somewhat new to KF. I've logged about 30 hours. So of course, I'm going to make a suggestion like every other noob who thinks they know how things should be run lol.
I picked SS as my main class when I first started. I didn't start using the M14 for a good while because I couldn't really afford it for a long time. I'm now lvl4 though, and I am able to buy it on a regular basis. I'm finding what most people here say: It's enormously powerful. Basically, it rips **** up, and I agree with a lot of what's being said about it here.
I know a lot of people are calling for a nerf to SS or to the M14 to make it less spammy/powerful/commando-styled. Personally I don't think they're going far enough. I would suggest making the M14 much much weaker, and putting it in the slot of the LAR. More specifically, the main things I think could be done is a greatly reduced body-shot damage, with a higher-than-average headshot damage. Clip size and total ammo count should be reduced as well. In my opinion this would make a good starting weapon for the sharpshooter class, since it emphasizes marksman principles with the headshot damage and low clip size, but still gives the newer player something decent in an "oh JESUS i'm completely surrounded" scenario with it's high rate of fire and laser sight. Better than a pistol, at least. A good weapon until a player is experienced enough to start using more powerful but delicate weapons.
Now, this obviously would displace the LAR and create an opening where the M14 used to be. I personally think the LAR perfectly matches the characteristics of what I would expect from a high-level accuracy-focused weapon. Good iron sights, high damage, small clip, and slow reload. In the hands of an experienced player it's an excellent weapon. Being in the top slot for SS however, I think it could maybe do with a significant damage buff or something similar. Again, it is a good fit for the experienced SS since it offers great rewards for high accuracy and long-distance kills, and becomes rather ineffective in swarm scenarios. But the point of being an experienced player is that you are able to use the weapon to prevent such scenarios
This of course leaves the crossbow. I don't really have any specific ideas for it, but I do think it's almost too powerful with it's ability to take out FPs in one shot, especially on maps like Farm. But that's just my opinion, and not really the purpose of this post!
Anyways, this idea randomly occurred to me one night while playing. The M14 strikes me as a fairly noob-oriented weapon, so I figure, why not make it one? I did do a search for this idea, but the terms are pretty vague and I couldn't come up with anything, so I'm sorry if it's been suggested.
Thoughts?
I picked SS as my main class when I first started. I didn't start using the M14 for a good while because I couldn't really afford it for a long time. I'm now lvl4 though, and I am able to buy it on a regular basis. I'm finding what most people here say: It's enormously powerful. Basically, it rips **** up, and I agree with a lot of what's being said about it here.
I know a lot of people are calling for a nerf to SS or to the M14 to make it less spammy/powerful/commando-styled. Personally I don't think they're going far enough. I would suggest making the M14 much much weaker, and putting it in the slot of the LAR. More specifically, the main things I think could be done is a greatly reduced body-shot damage, with a higher-than-average headshot damage. Clip size and total ammo count should be reduced as well. In my opinion this would make a good starting weapon for the sharpshooter class, since it emphasizes marksman principles with the headshot damage and low clip size, but still gives the newer player something decent in an "oh JESUS i'm completely surrounded" scenario with it's high rate of fire and laser sight. Better than a pistol, at least. A good weapon until a player is experienced enough to start using more powerful but delicate weapons.
Now, this obviously would displace the LAR and create an opening where the M14 used to be. I personally think the LAR perfectly matches the characteristics of what I would expect from a high-level accuracy-focused weapon. Good iron sights, high damage, small clip, and slow reload. In the hands of an experienced player it's an excellent weapon. Being in the top slot for SS however, I think it could maybe do with a significant damage buff or something similar. Again, it is a good fit for the experienced SS since it offers great rewards for high accuracy and long-distance kills, and becomes rather ineffective in swarm scenarios. But the point of being an experienced player is that you are able to use the weapon to prevent such scenarios
This of course leaves the crossbow. I don't really have any specific ideas for it, but I do think it's almost too powerful with it's ability to take out FPs in one shot, especially on maps like Farm. But that's just my opinion, and not really the purpose of this post!
Anyways, this idea randomly occurred to me one night while playing. The M14 strikes me as a fairly noob-oriented weapon, so I figure, why not make it one? I did do a search for this idea, but the terms are pretty vague and I couldn't come up with anything, so I'm sorry if it's been suggested.
Thoughts?