Sharpshooter - Not so sharp??

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Leon_Glock

FNG / Fresh Meat
Feb 1, 2011
74
2
0
I don't think any reflex sights should be added to the SS's guns. For me the Sharpshooter is for picking out high priority targets from the crowd over a distance (btw: the term sharpshooter comes from the sharps carbine which was one of the most accurate long-range weapons at it's time).
If at all there should be a scope on the m14. Maybe with a 2x zoom or a 1.6x zoom. That would make it easier to aim but harder to spam. Spamming in close range can be done with the pistols.

As for Gman_95, i don't wanna bother anyone who doesn't care, so i put it into spoilers.
Spoiler!
 

PrimalScreamer

FNG / Fresh Meat
Oct 4, 2012
9
0
0
United States, California, USA
One thing you always have to ask when considering an addition to this game is how will it balance. I think that tripwire was thinking about balance when they made the two primary sharpshooter weapons. Sharpshooters aren't supposed to be able to effectively clear trash. If they could easily clear small zeds as well as big then I don't see any reason to play any other perk, besides medic. The goal of Tripwire is to make limitations to every perk and I believe that sharpshooters have their limitations (e.g. the points which you have made)

With that aside, I do agree with you.
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
Sharpshooters aren't supposed to be able to effectively clear trash.

I used to think similarly to you, and because I'm pretty good at headshotting from the hip, and a sharpshooter can take down most zeds with a singleheadshot, I never played commando, seeing it as a kind of class for people who couldn't get headshots and just wanted to body-spray instead.

However, you can dispatch little zeds far quicker by spraying at head height, and a commando can take down zeds far faster than a sharp. With a boxed corridor, I can pretty much hold out solo as a sharp on Hard or below, relying on fast shots to kill everything. On higher difficulties, they move too fast.

However, as a support or L6 commando say, I would be able to take all the little zeds.

Having better sights for a sharpshooter would hardly make the other classes redundant.
 

PrimalScreamer

FNG / Fresh Meat
Oct 4, 2012
9
0
0
United States, California, USA
I didn't mean that SS can't effectively clear trash. I meant that they can't clear trash as effectively as other perks, which you can't dispute. Having better sites on existing guns would not render the other classes redundant because the guns are already balanced. Adding NEW guns is when you can run into a problem of unbalancing the game.

I'm all for adding better sights to SS guns. I even liked the pistol with a scope idea. But how often does TW add new content to this game? (serious question, Idk the answer)
 

Dafe

FNG / Fresh Meat
Mar 22, 2012
427
4
0
100% damage increase for level 6 perk headshots. What else do you need? Even on HOE headshots without "scopes" is really easy. Just PRACTICE!
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
Small, enclosed area: Sharpshooter > Support >>> Commando (Biotics Lab, BioHazard, Waterworks, some parts of Departed, etc)

Medium-ish area with good sight-lines: Commando > Sharpshooter >>> Support (West London, Manor, some parts of Departed, etc)

Large area with good sight-lines: Commando >> Sharpshooter >>>>>>>>>>>>>>>>> Support (Farm, Mountainpass, etc)

Surprises me. If we're talking about only clearing bloat or under (or even husk or under) I'd put commando as better than sharpshooter in terms of killing zeds/time with reasonable ammo usage when there're lots of zeds (biotics lab). On areas where there're fewer zeds coming (camping spot in Aperture keeping the back door open) then I'd rank sharp as better, because both classes can kill everything in a shot or two very quickly, but sharpshooter can also take larger zeds.

And surprised you said support < sharpshooter for biotics lab (boxed corridor). I would've used that as an example of when support really shone.
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
The previous criterion was "effectively kill trash" (ammo usage wasn't mentioned). Yes, Commando is obviously more sustainable, but the Sharpshooter is irrefutably more "effective" seeing as penetration will be working on nearly every shot (since everything lines up in a situation like Biotics Lab). There will probably be problems midway wave 10, though (but there's never just a single sharpshooter killing trash unless it's a 1-2 man game).

That makes sense then. I tend to use sharpshooter weapons without penetration (LAR, EBR, 9mm, MK23 (only 1 penetration)), so I don't think about it for sharpshooters.
I use a crossbow, but only use it on sirens upwards (or occassionally on clot's feet), so never notice the pentration.


It's my opinion based on experience, but there's some reasoning to it as well. A single handcannon shot will kill at least 2 zeds in the "boxed corridor" scenario, and (let's say) one third of the time, even 3. Shotguns can do this as well, but you need to wait for things to get close/line up just a little bit (emphasis on "a little bit" since it's a small corridor; this is why I used only one greater than sign). Personally, I've always found that it's taken me more time to clear such a hallway with perked shotguns than perked pistols, for this reason. Again, it's worth mentioning that the difference in time is so small that it's nearly irrelevant.
That does surprise me though. I find it -way- easier to kill trash zeds with a shotgun than (for example) a crossbow, since it has multiple pellets and can decap several things in one go, whereas I only tend to decap 2-3 things max with a bullet.
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,311
21
0
Ah. I think the reason is because I tend to fire quickly (spam) with the handcannon. With the pump shotgun I'm forced to wait between shots (and I never use the AA12).

Ah, I tend to aim (lol) that every shot I fire hits the head, (bar with firebug and sometimes support), so I shoot at about the same speed with a PSG and a pistol, and PSG tends to deal more damage in a corridor scenario (or leastways, for me).

However, we've really taken this off-topic now xD
 

John_234

FNG / Fresh Meat
Oct 8, 2011
23
0
0
Forgive the necropost, but as a player who doesn't consider themselves super highly skilled or talented, I don't have too much of a problem being reliant on iron-sighted pistols. I understand the devs are emphasizing that Sharpshooter is a high effort, high returns class if you can run your sights well.

That said, an optic on a handgun is pretty common in real life. So it's not an entirely absurd idea. Also, the M14 and LAR, IMO, have miserable sights. So alternate models with a red dot (or different crossbow models like BF3 did) wouldn't be a bad thing, I don't think.

Sometimes its nice to run the SCAR-H as a sharpshooter due to the Aimpoint on it, but ultimately the stat buffs for respective classes keep it from fully being effective.

I don't think optics are the only way to do it, either. Red Orchestra 2 proved pretty handily that Tripwire knows how to create very intuitive and effective iron sights.
 
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Thugdil

FNG / Fresh Meat
Nov 10, 2009
77
0
0
Germany
First of all Ireally like iron sights. That said I think something like an option for adding/removing sights would be great this could either be done like it is in CoD or similar games ( you choose in the options which weapons you want to paly with a (predefined) red dot/scope) or with an alternate alternate fire while aiming down the sights ( like suggested by me here http://forums.tripwireinteractive.com/showthread.php?p=1170375#post1170375 )

Edit: I almost forgot: I don't see, why commando should not have red dots/scopes as the weapons a commando uses can shoot long ranges and are exact irl
 
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John_234

FNG / Fresh Meat
Oct 8, 2011
23
0
0
First of all Ireally like iron sights. That said I think something like an option for adding/removing sights would be great this could either be done like it is in CoD or similar games ( you choose in the options which weapons you want to paly with a (predefined) red dot/scope) or with an alternate alternate fire while aiming down the sights ( like suggested by me here [url]http://forums.tripwireinteractive.com/showthread.php?p=1170375#post1170375[/URL] )

Edit: I almost forgot: I don't see, why commando should not have red dots/scopes as the weapons a commando uses can shoot long ranges and are exact irl
You mean an off-angle optic or a flip-to side magnifier? Yeah, quite a few games recently have been working with them, including RO2 (if you think about it, going between the scope to the iron sights is basically the same thing.)
 

Thugdil

FNG / Fresh Meat
Nov 10, 2009
77
0
0
Germany
Either that or just let the character take a sight out and install it (which would take time but you normally don't switch in waves but between them and I don't think it schould be encouraged to swap within a wave)...
 

ArcticSnake

FNG / Fresh Meat
Dec 24, 2012
25
0
0
Non-permanent Sharpie suggestion to sharpen Sharpshooters

Non-permanent Sharpie suggestion to sharpen Sharpshooters

Here's an idea for wanna be SSs:

1. Get a Sharpie, preferably a red one and for whiteboards
2. Mark the center of your screen!
3. ???
4. Profit

DIY Red Dot FTW!!!
 
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ChronoLogic

FNG / Fresh Meat
Nov 6, 2011
137
0
0
M14 EBR is more than fine as is. Laser sight (if you use it; personally I don't) allows you to land headshots at long range easily and fairly quickly and iron sighting allows you to headshot specimens from any range much better than the LaR can since the M14 has a stronger zoom.

Here's an idea for wanna be SSs:

1. Get a Sharpie, preferably a red one and for whiteboards
2. Mark the center of your screen!
3. ???
4. Profit

DIY Red Dot FTW!!!

That would be quite boring -.-
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
Here's an idea for wanna be SSs:

1. Get a Sharpie, preferably a red one and for whiteboards
2. Mark the center of your screen!
3. ???
4. Profit

DIY Red Dot FTW!!!
Drawing right on the screen is dumb. Get a piece of clear masking tape and write on that.

That really makes no difference to me though. Since I play KF on my laptop, I use a trackpad which makes my aim steady as all hell. I may not be as quick, but I've turned up sensitivity to cover for that. I also use an 800x600 resolution (no u, my laptop can't handle much) so the screen is pretty much square. I know where the center of the screen is 80% of the time.
 

karsey22

Member
Oct 28, 2011
470
18
18
Since I play KF on my laptop, I use a trackpad which makes my aim steady as all hell. I may not be as quick, but I've turned up sensitivity to cover for that.

You prefer to use the trackpad over a mouse, all the time? That would be incredible. I could see it being a hindrance but I guess if you put in the many many hours adjusting to getting used to it, it could work... It seems like such a secondary choice to play with over a mouse though. What made you choose to use your trackpad?
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,430
6
0
Illinois, U.S.
You prefer to use the trackpad over a mouse, all the time? That would be incredible. I could see it being a hindrance but I guess if you put in the many many hours adjusting to getting used to it, it could work... It seems like such a secondary choice to play with over a mouse though. What made you choose to use your trackpad?
Soapbox inbound -

I got my first computer (which was a laptop) in 2003. Back in that time all I did was play adventure quest. Then in 2006 I started playing my first *real* computer game which was an MMO. I got steam in 2009 and my first game was gmod. So for the last 9 years, I have been using a laptop track pad (and the built in keyboard) for gaming. Almost every game I own on steam is an FPS. I would like to think I've come to accept it. May I also make note - all my laptops have been dells with intel gfx. So you can only imagine the kind of FPS I'm used to, even at pretty much bottomed out settings.

I do have a desktop with which I can play most games I own maxed out with no problems. However, I save that for games I can kinda just mess around in. (Like Skyrim). The problem with my desktop is that the screen is about 4 feet away from me and its often hard to see, specially when I play KF. Aint no way I can sharp at a 16:10 res from 4 feet away, I'm just not used to it to say the least. When it comes to precision, I stick to my laptops, because that is what I know best. Finally - I play games in a laying position, namely on my bed. Sitting up and using a computer is a major back strain. Comfy gaming ftw.

Oh man I got on a tangent. To the point, sharpshooter is indeed a crackshot like somebody said on the first page.
 

ArcticSnake

FNG / Fresh Meat
Dec 24, 2012
25
0
0
I didn't say it was for everyone... only for those of you who wants a red dot of doom for all your guns :p