I always play HOE selecting Sharpshooter most of the time and I have to say that I’m not completely satisfied how Sharpshooter is designed compared to other perks, especially if we compare him to Gunslinger who is able to deal with trash and big zeds in a very efficient way, even better than SS. GS is all in one perk with no weak points.
I have expressed my point of view, everybody is welcome to reply with respect.
- SS is the only perk who suffers from movement penalty so you are forced to stand still or crouch to increase damage, in a fast-paced and chaotic game where you are obliged to shoot while moving, if not, you get surrounded by zeds in a blink of an eye, especially crawlers or stalkers, and you´re done.
- If this game had the same playstyle as KF1 probably movement penalty would fit in the game style but not in KF2.
- SS has slower movement speed than GS even if you choose marksman skill (active skill). While GS has a faster movement speed as a passive skill.
- SS is supposed to be the one who handles big Zeds more efficiently but instead of that we have some perks who can take down big zeds even quicker than SS. for example: GS can slaughter a group of QP´s quicker than SS or demo who can RPG headshot SC at point blank with one rocket or supp that is capable of decapitating SC with Doomstick with 1 headshot, not to mention med who´s able to behead SC with HRG incision hands-down and taking no chances.
- SS has low rate of fire compared to other perks so you are forced to choose marksman (active skill) to have a decent shooting speed because Sniper skill is useless without the “Increase shooting speed by 25 %” and because you have to stay like a rooted plant. while GS has a high shooting speed by default (passive skill) with no movement penalty.
- Ballistic shock is worthless unless you buy crossbow or compound bow. Why? Because you only can stun QP´s and FP´s with arrows, specifying that sometimes you won´t stun big zeds enraging them, if a QP or FP is enraged this skill is useless. And here comes again the comparison with GS who has skullcracker that allows him to perform multiple headshots due to it always slows zeds, even if FP or QP is enraged.
- “Increase shooting speed by 25 %” should be a passive skill not an active one.
- Add laser sights to crossbow and compound bow. Those weapons lack of accuracy especially when shooting from the hip. A Laser sight would compensate somehow the fact they aren´t hit scan and would guarantee a sure shot on these weapons which have low rate of fire. If you miss a shot with those weapons you´re done.
- Movement:
- Sniper: increase damage 25% when using iron sights with a perk weapon.That way SS has somehow a movement restriction but no so radical like stationary position.
- Marksman: increase movement speed by 10 % and reload speed by 20 % using perks weapons.
- Basic technique:
- Stability: Increase damage 30%, no movement penalty while crouching and using perk weapons.
- Ballistic shock: stun power of perk weapon is mandatory.Tiers 3, 4 and 5 weapons should always stun big zeds. If not just change it for skullcracker.
- I remember it was that way the time SS was added to game but players complained and unfortunately, they changed it. (I don´t see no one complaining about super GS or the indestructible Zerk).
- Skill: No changes needed.
- Equipment:
- weapon harness: increase carrying capacity by 2.
- Always prepare: no changes.
- Master techniques: No changes needed.
I have expressed my point of view, everybody is welcome to reply with respect.