Sharpshooter has been nerfed beyond belief...

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Deafmute

FNG / Fresh Meat
Oct 22, 2009
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knee deep in pussy.
Hey temper tantrum boy... if you're going to flame me at least READ my post. I didn't say **** about the 9mm, bodyshots, the commando (my favorite perk) or anything of the sort. I spoke soley of the Xbow which is what he IS meant for.

You're also talking to an SS that made perk 7 (yes) with a LAR back before the m14 or perk6 were even available...same with commando..perk7 with a bullpup. So spare me the condescending L2P rant. Your e-Penis isn't big enough for you to lecture others.

SS is fine. Xbow is still very useful. Adapt.
 

Deafmute

FNG / Fresh Meat
Oct 22, 2009
2,071
1,023
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knee deep in pussy.
LOL yet another L2P response without actually catching up on the conversation first. You can go get bent too. :)

I did read the thread. It's nothing but whining about how the game somehow isn't fun anymore because SS can't wreck everything in one shot. I played on Hard with my friend as SS earlier and it was fine. Two shots to kill an FP, one for a Scrake. If you have a problem with that then go play Beginner or something.

Also there's no reason to be so aggressive. Might want to get out more if you feel the need to tell internet people to "get bent."
 

Merin Redplate

Grizzled Veteran
Apr 18, 2010
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Spoiler!


I agree.
And I love the instant over-exaggeration of people all of a sudden deeming the Xbow useless.
 
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smilin

FNG / Fresh Meat
Sep 19, 2009
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I did read the thread. It's nothing but whining about how the game somehow isn't fun anymore because SS can't wreck everything in one shot. I played on Hard with my friend as SS earlier and it was fine. Two shots to kill an FP, one for a Scrake. If you have a problem with that then go play Beginner or something.

Also there's no reason to be so aggressive. Might want to get out more if you feel the need to tell internet people to "get bent."

I gave you a smiley with your 'get bent'. You're not getting a reach around so forget about it.

But no..you didn't read what I said. What I said (as if it's not in print already) is that the one-shot headcap is a FUN experience. The fact you can't pull it off against a scake on Normal is just difficulty added for the purpose of difficulty. You're supposed to add difficulty to increase fun. Somewhere along the way the point got missed.

One detail: it's a moot point. You CAN kill a scrake 1 shot on normal with a 6 SS. The post I responded to was misinformed. This whole bicker is for naught.

But again the L2P tripe just keeps on rolling (go play on beginner??) despite the fact that I said I prefer a harder difficulty...yep go *really* read this time. I actually did say that. No edits.
 

Merin Redplate

Grizzled Veteran
Apr 18, 2010
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I gave you a smiley with your 'get bent'. You're not getting a reach around so forget about it.

But no..you didn't read what I said. What I said (as if it's not in print already) is that the one-shot headcap is a FUN experience. The fact you can't pull it off against a scake on Normal is just difficulty added for the purpose of difficulty. You're supposed to add difficulty to increase fun. Somewhere along the way the point got missed.

One detail: it's a moot point. You CAN kill a scrake 1 shot on normal with a 6 SS. The post I responded to was misinformed. This whole bicker is for naught.

But again the L2P tripe just keeps on rolling (go play on beginner??) despite the fact that I said I prefer a harder difficulty...yep go *really* read this time. I actually did say that. No edits.

Go play on Normal.
 

Deafmute

FNG / Fresh Meat
Oct 22, 2009
2,071
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knee deep in pussy.
I gave you a smiley with your 'get bent'. You're not getting a reach around so forget about it.

Er what.

One detail: it's a moot point. You CAN kill a scrake 1 shot on normal with a 6 SS. The post I responded to was misinformed. This whole bicker is for naught.

So stop arguing.

But again the L2P tripe just keeps on rolling (go play on beginner??) despite the fact that I said I prefer a harder difficulty

Could've fooled me.
 
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Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
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Scotland
Popping the head off something in a single shot is fun. If I want **** all hard ...and I do... I'll go to a higher difficulty.
So move down to beginner. Don't cry to us if you suck.
I'll also be VERY impressed if you manage to give Deafmute a reacharound.
 
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Firewavedoom

FNG / Fresh Meat
Dec 15, 2010
13
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Warning Wall of Text- In summary sharp has been nerfed way to much and combined with the changes to the other useful burst damage classes
(Ridiculous cost of Pipe bombs, crossbow cut to less than useful, better AI for the zeds) devastates the non clan's section of the game's ability to win. Seriously go pug a match, its insane. Not fun to lose a lot. Even more so not fun to listen to people proclaim their love of this update and the new "fixed Sharpshooter" while they let us lose.

To all those above me who posted condescending useless crap about how the op sucks because he suddenly isn't a good due to the update or how sharpshooters were so op that your favorite class was overshadowed, screw you. All of you, because of worthless trash players like you teams fall apart. The very reason for the re-working of perks was to promote more variety of perks on a team and you all appear incapable of understanding how teams in this game work. It is not a final version or a perfect update I understand that. And, I understand Tripwire is not perfect but the course of action is alarming. The basis of this update and the most disturbing part is the misunderstanding of burst vs. consistent damage. Not arguments about how Hardcore games have decayed over time.
(-Side note the picture is insane, the point of games is to have fun not torture yourself.-) Of the perks the demo, sharp, and support perks were burst damage users. They did the heavy damage when a big zed showed up and saved the team. This was a good element of gameplay and helped to distinguish one class from another. The undercurrent in this forum, at least at the moment seems to be a disconnect about what the classes are supposed to be used to do and how they need to work. Burst damage does not hog kills. Burst damage helps kill thing that the TEAM needs to die. If commandos and firebugs want to be able to kill big monsters quickly and efficiently PLAY ANOTHER CLASS. They are not meant for that and the constant misunderstanding causes anger over their supposed "uselessness". Constant damage classes are supposed to hold the line taking out minor but swarming threats the allow for the burst damage users to kill the big guy. That's how this game's team play works, not everyone act like Rambo. However, while we're on the subject Sharps were not tanks, they had too little ammo for that. Furthermore they needed to be powerful to counter-act the chaos of a normal match. This update caused a response like this not because people are spoiled, its a game. Rather the disconnect between how the game used to work and how it works now angers people, myself included. Balance is a tricky thing and by far the better way to achieve it is the elevate all involved, rather than listen to shortsighted players who shall remain unnamed These types like to stroke their e-pen and add little to a discussion. In truth the main thing that needed to happen was a way to help constant damage class feel more appreciated, not listen to the worst of them and nerf ALL of the burst damage classes at once to satiate their need to stand out. Perhaps a change in their playstyle would be helpful, or a change of perk would help. Ultimately this is a process and the process is kinda ugly. I hope Tripwire keeps their head on during this time and ignores those who would call for "balance" while envying the very thing they claim to hate. Ignore my grammar errors...
 

intertex

FNG / Fresh Meat
Dec 16, 2010
2
0
0
Hong Kong
So move down to beginner. Don't cry to us if you suck.
I'll also be VERY impressed if you manage to give Deafmute a reacharound.

Em, may be all should cool your head a bit and re-read sminin's first post.

What he's responding is the part "Can't use Xbow to kill scrake with one headshot in NORMAL, as a level 6 sharpie". His point is that nerfing the xbow to this low is too much, as when people want to play like this they could move to hard or higher, and normal game is supposed to be more about fun rather than skill.

While the information of "can't one headshot kill scrake" is actually WRONG, what he's responding can actually be neglected. And he has said NOTHING regarding any other changes on sharpie, so I think you all can stop flaming him......

Tried a few games myself yesterday, sharpie is indeed much harder to play now, though in no doubt much more fun. Finally when play non-sharpie I can have some meaningful things to do instead of wondering what's the point of playing while watching other sharps clearing half the wave himself.

Why the forum ignore my first post......
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
32
Honolulu, Hawaii
Hey temper tantrum boy... if you're going to flame me at least READ my post. I didn't say **** about the 9mm, bodyshots, the commando (my favorite perk) or anything of the sort. I spoke soley of the Xbow which is what he IS meant for.

You're also talking to an SS that made perk 7 (yes) with a LAR back before the m14 or perk6 were even available...same with commando..perk7 with a bullpup. So spare me the condescending L2P rant. Your e-Penis isn't big enough for you to lecture others.

1. Get find a sense of humor somewhere, I obviously wasn't serious with that last part.

2. I was serious about the first part, considering I actually DID read the entire thread. You just chose to purposely pretend to miscomprehend my post.

Now, I'm not exactly sure if it was on purpose of if you're that thick, so lemme break it down for you:

-Xbow isn't meant to be a insta-win button provided you can hit the FP's humongous, slow-moving head. Which ain't hard of course. It should take multiple shots because anything else is too easy.

-Why is "too easy" bad? Because it makes the game less fun for the other perks when you have a Sharpshooter who's The Answer to everything with his OP Xbow.


But no..you didn't read what I said. What I said (as if it's not in print already) is that the one-shot headcap is a FUN experience.

-No, it's not. Why should everyone else play second-fiddle to Sharpshooter? Of course it's not going to be fun for anyone else.

So even though this discussion isn't about Commando or any other perk but SS, it still affects them, which makes them a valid topic to bring up.



But again the L2P tripe just keeps on rolling (go play on beginner??) despite the fact that I said I prefer a harder difficulty...yep go *really* read this time. I actually did say that. No edits.

So expect it to be ****ing hard then. Landing 1 or 2 shots on a FP and killing it with no help ain't hard.
 
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Basilisx

FNG / Fresh Meat
Jul 19, 2010
53
11
0
If you ask me the SS is finally balanced. He was never meant to be a solo wonderfragger and people that moan that he is now hopelessly underpowered have never understood his specific role.

When we take a critical look at the state of the game 2 patches before the SS had 5 more than potent weapons to eliminate every kind of threat.
-We got pistols with overall buffed damage, headshot multiplicator and nearly
instant reload.
-The M14 was spammable like hell and did a lot of damage with bodyshots
-the xbow could take down FPs before you could even type a warning in the game
chat.

The SS had clearly no weaknesses, so I'm thankful that something is done to that issue and I can imagine that those players who loved that perk in its overpowered state put on their raging FU-face :D

But you people don't have to cry. The SS wepons are still vital and in addition to that more coop friendly.
The xbow does still the most damage per shot and you can still take 33% of a FP's health (correct me if I'm wrong, please). Which other weapon in the game can do this in one single shot ? You can also still take another 33% of his health while he is in the rage animation if you are quick and so your team can finish him with relative ease.

The M14 is still lethal when using it precisly and insta kills nearly everything in one shot.
The LAR is plain awesome against scrakes and crawlies.
I would say just the HC is a bit odd, because I could not notice any benefits of bullet penetration like before where you could take down 2 clots in a line. In addition to this it's weird that I can't kill crawlies with one body shot. It's 50cal for a reason imo :)

All in all the new SS is great, because you have to think now which weapon is the best in certain situations.
Yesterday I played with a friend on Evils Santa Lair on suicidal. He was Commando lvl6 and I was SS lvl 6. We had a great time and we played like a real team. When a Scrake appeared he cleared the mobs around us and I took down the Scrake with my LAR, switching then back to the M14 to help him with those mobs. Suddenly crawlies appeared and I switched back to the LAR to instant kill them, because the M14 could need 2 shots if I miss the head. And just the patty was able to stop us and I thought to my self: so much teamwork was never needed before as a SS to get to the last wave :p

My point with this little story is to show you that weapon diversity is a must now for the SS. His weapons have weaknesses now and to get the job done you have to know about the weaknesses and adapt to maximize the damageoutput.

I hope you guys can understand me :)
 
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Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
-the xbox could take down FPs before you could even type a warning in the game
chat.

Consoles are killing PC gaming!



In seriousness, now that SS isn't the solution to every variety of situation in the game, it's good to see teams who won't heal each other or watch each other's backs get owned by the Zeds.
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
I would say just the HC is a bit odd, because I could not notice any benefits of bullet penetration like before where you could take down 2 clots in a line. In addition to this it's weird that I can't kill crawlies with one body shot. It's 50cal for a reason imo :)

Nope.

The Handcannon (Desert Eagle) is in fact chambered for .44 Magnum.

The Desert Eagle can be chambered for .357 Magnum, .44 Magnum and .50AE. With 9, 8 and 7 rounds per magazine respectively.

So, no it's not .50 calibre; it's .44 calibre.

I hope this helps with your understanding of everything :)
 
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Basilisx

FNG / Fresh Meat
Jul 19, 2010
53
11
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Thanks for your response and making things clear, CandleJack. :)
The sentence "50cal funtime." when you pick up double HCs misguided me here.
But even though it's 44cal I think it is weird that the LAR can one shot kill crawlies while the HC can not. :-/
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
1,848
336
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The xbow does still the most damage per shot and you can still take 33% of a FP's health (correct me if I'm wrong, please).


To his head health. He will still have about 50% health aafter 3 hs. But his head is really low on health. And hunting shot really take away around 30% of fp's health in alt-fire. If it is palced perfectly, 3 alt-fire have a low possibility to kill an 6-man fp on HoE. And huntty also kill zeds behind the pound. And M32 also do simlar job, also do huge dmg to fp and have AoE.

If you want to drop a pound as sharpshotoer, M14 is your firend. Even LAR do better than xbow. And what excally weakness do M14 + LAR sharpshotoer have?
 
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rckrdude

FNG / Fresh Meat
Sep 16, 2009
313
86
0
McAllen, TX
Rofl are you guys who say "LOL XBOW is fine. L2P" even playing on HOE 6 man? Lower starting ammo, increased cost, half headshot multiplier, increased headshot resistance, lesser stun. The weapon has been nerfed into oblivion and is not a viable choice AT ALL on HOE. Costs way too much for too little benefit. It takes the most skill to use effectively, by far, in this game and is completely overshadowed by demo weapons, Scar and AA12. I didn't like the 1 shot FP killing as much as the next person, but this is too much.


I can understand the 9mm, M14 and handcannon nerfs to prevent the SS from being good at killing trash zeds, but the class is now bad at taking down scrakes and FPs too. Every other class is better than SS currently.
 
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