Sharpshooter and Commando weapon switch

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Voodoo Shoe

FNG / Fresh Meat
Dec 9, 2009
61
36
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Im not sure if this has been discussed or suggest but here i go...!

There has been ofcourse a lot of talk about the SS being OP and the Commando SCAR not being up to par.

From the first time the new weapons were introduced i always thought that the EBR should have actually been a weapon for the Commando, even though he is based around Fully Automatic weapons.

The EBR in the hands of a SS is devastating...the clip size and damage is insane - whereas i would think if the Commando had the weapon it could end up being less dominating but very effective (as the commando doesn't get headshot perk bonus).

The DPS (damage per second) a SS can deal with the EBR seems to be too much.

Before the new weapons were introduced if you look at the style in which the SS played he had single shot mechanics i.e the crossbow and lever action rifle...which is how the sharp shooter should play.

So why not (even though it is probably way too late aint he game) either take out the EBR or add it to the Commado's arsenal and replace it with a more one shot mechanic gun or low clip gun like M1 Garand or a Karabiner 98k?

That way it would lower the SharpShooters DPS because even though he should being doing ALOT of damage...he shouldnt be doing it so quickly, whereas the Commando should do less damage but can damage more targets per second then the Sharpshooter?

It would make the Sharpshooter have to choose his targets more carefully instead of mowing down everything because he can! so instead of him being at the front of the pack sweeping up the lesser zeds and greater
zeds...he would be more like he used to be?

Any thoughts?
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
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VIC
Sorry to burst your bubble, but this is possibly the most suggested topic ever.

And it's now moot since the Incendiary update.
 

Voodoo Shoe

FNG / Fresh Meat
Dec 9, 2009
61
36
0
Lol no bubble is burst ;) ..its cool

Then if it has been suggested a lot then maybe we are all thinking the same :D
 

Voodoo Shoe

FNG / Fresh Meat
Dec 9, 2009
61
36
0
oooooooo you'd love my posts regarding this idea......i started a thread a long way back suggesting moving the EBR to the commando. all it did was help get my reputation from the yellow into the red :D

Oh lol....haha thats really....really poo :(

Well I agree with you buddy :D ...but i guess we better let this one die if its already been talked to death :(
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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if i had the power to properly balance the game, i would move the weapon to the correct perk and we'd easily solve a major gamebreaking issue.

but alas, i have no such power or influence.....so instead we have Yoshi and Xienen and a group of testers wasting time/energy beta testing "balance" patches and trying out different tweeks to the EBR's numbers in hopes of fixing a problem which by that approach, cannot truely be fixed.

it's just sad because this suggestion would make solving the EBR spammability issue a piece of cake and there's pages of posts with enough evidence to support this arguement......but sadly i highly doubt it will ever happen because TW acknowledging the legitimacy of my arguement would in turn confirm that they made a mistake when adding the weapon to the game in the first place :( (people never like admitting they made a boo boo :D)
 

SMIFF

FNG / Fresh Meat
Sep 19, 2009
1,811
804
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but alas, i have no such power or influence.....so instead we have Yoshi and Xienen and a group of testers wasting time/energy beta testing "balance" patches and trying out different tweeks to the EBR's numbers in hopes of fixing a problem which by that approach, cannot truely be fixed.


You know what the hilarious thing is though? It's actually pretty close to balanced now.
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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which is great news......but it was still completely unecissary to have to waste time testing and retesting the various statistical changes when the gun itself was never broken to begin with.
 
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lawszepie

FNG / Fresh Meat
Jul 3, 2010
101
24
0
Hong Kong
I am still young in this forum so I dont know some older posts

Its pretty good to change the ebr from ss to commando because for me, the ebr just like a battle rifle, which sounds and maybe better if its put on commando.
commando just like a modern soldier that use modern soldier's most used weapons categories etc assault rifle and in my opinion, a battle rifle sounds like a normal modern soldier's weapon more than a sniper's weapon.
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
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33
Honolulu, Hawaii
I think it would have been much easier to balance the M14 for Commando. Just lower damage and reload time and it becomes great versus smaller zeds and weak versus large ones.

That's the problem: It's basic game design that fast firing weapons need to be weaker then slow ones to preserves balance. A full-auto will always be weaker (in a non-realistic game) then a semi-auto, which will be weaker then a bolt-action.

This is because the more quickly a weapon fires, the easier it is to target multiple enemies in a short time (crowd control). Hence, a quick-firing weapon by default leans more toward anti-crowd capability, while a slow-firing one leans toward anti-single spike damage.

Another property of a quickly firing weapon is that it can stack massive damage on a target extremely quickly quickly if your aim is true for each shot. This is why quick weapons cannot also be capable of spike damage with single shots (like a headshot bonus).

Hence, the addition of a quick-firing weapon (that also takes advantage of headshot bonuses) to the anti-single spike damage perk was illogical from the start, and figuring out how to balance it I'm sure has felt like fitting a square peg in a round hole for many of us.
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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I think it would have been much easier to balance the M14 for Commando

it's even easier than that....nothing was wrong with the EBR's base stats. they were just a smidge higher than the SCAR, although as i've shown in the past, there were advantages/disadvantages with the SCAR and EBR that eventually resulted in the two weapons essentially being equivilants.

the ONLY thing that was "broken" was the SS perk bonuses. that's what made the weapon "OP" not because of the nature of the weapon but because it allowed the SS to effectively do a task he was not designed for, in addition to being able to do his job.

in short, all that needed to be done was to move the EBR to commando and swap out the SS perk bonuses for the commando bonuses and it have been just fine as an alternate tier3 weapon for the commando ;)
 
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