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Set BoneScale XYZ ?

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
is it possible to to specify the scale of X Y Z independently in SetBoneScale function?
Code:
simulated function PostNetBeginPlay()
{
    super.PostNetBeginPlay();
    SetBoneScale(1.5,1,2.5,'Magazine'); //trying to change scale of x, y, z separately
}
-this doesnt work, but shows what i'm trying to do
 

braindead

FNG / Fresh Meat
Aug 22, 2009
918
346
0
Merry Ol' England
is it possible to to specify the scale of X Y Z independently in SetBoneScale function?
Code:
simulated function PostNetBeginPlay()
{
    super.PostNetBeginPlay();
    SetBoneScale(1.5,1,2.5,'Magazine'); //trying to change scale of x, y, z separately
}
-this doesnt work, but shows what i'm trying to do
from looking at the original function set in Actor, I would say no but I hope someone else can help you.

native final function SetBoneScale( int Slot, optional float BoneScale, optional name BoneName );