Servers getting stuck on a bad gamemode / mismatch of difficulty

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subconscious

FNG / Fresh Meat
Jul 25, 2011
18
3
3
Netherland
maddubz.com
Some of our gameservers are getting these errors constantly, (this is with takeover enabled)

This started happening after the game got free on Epic Games

[27745.12] ScriptLog: Got bad game mode KFGameContent.KFGameInfo_Endless expected KFGameContent.KFGameInfo_VersusSurvival
[27745.12] DevNet: PreLogin failure: Server No longer available. Mismatch DesiredGameMode.

sometimes it spits out "Difficulty Mismatch"
- edit found one where it goes with that error.

[32746.88] ScriptLog: Got bad difficulty 1 expected 0.0000
[32746.88] DevNet: PreLogin failure: Server No longer available. Mismatch difficulty.

now this is pretty annoying since it basically gets a server stuck in a loop, and it will not let players connect to that specific server untill its rebooted, or "manually swapped to another map / gamemode"

anyone else with servers getting this problem?
 
Last edited:
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o2xVc3UuXp0NyBihrUnu

Active member
Apr 6, 2020
218
93
28
I run many servers, but I never allow the takeover, so. But at least I can attest that I don't have any stuck hanging servers without the takeover option so as a quick temp fix you might want to consider disabling it.
 
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CH1KN_Tenders

FNG / Fresh Meat
Jul 11, 2022
1
1
3
I hope they can fix this problem soon, the one time I played this server was lit, haven't been able to since because of broken matchmaking and Epic Games Being Non-Epic.
 
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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,583
4,168
113
I've passed this along to the team for further investigation.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,583
4,168
113
We believe we addressed a case where we could find this to happen in relation to the recent hotfix. If you are still seeing this, any help in getting a server into that state would be useful to help us pinpoint a cause.
 

subconscious

FNG / Fresh Meat
Jul 25, 2011
18
3
3
Netherland
maddubz.com
We run a bunch of servers, so its quite hard to catch this happening live, but when it happens the server gets stuck on versus survival, and when people try to join that specific server they get timed out atleast thats wat i’m reading off of the logs (direct connecting with open works fine), I’m kinda confused why nobody else with takeover servers is encountering this, it’s forcing us to put on a restart scheduler, i will try to update this topic if i find some more error logs regarding this
 
Last edited:

subconscious

FNG / Fresh Meat
Jul 25, 2011
18
3
3
Netherland
maddubz.com
Bump, still happening… Anyone else who runs takeover servers have this happen?? please help me get this resolved and get developers attention on this.. we would happily want to drop our systems restart scheduler as this is something players do not like and so do i, Thanks.
 

Kittenmittens

Tripwire Interactive Community Team
Staff member
Mar 11, 2016
1,777
430
83
Killing Floor Discord :)
Bump, still happening… Anyone else who runs takeover servers have this happen?? please help me get this resolved and get developers attention on this.. we would happily want to drop our systems restart scheduler as this is something players do not like and so do i, Thanks.
What exactly is still happening? The same errors you listed in the OP?
 

Kittenmittens

Tripwire Interactive Community Team
Staff member
Mar 11, 2016
1,777
430
83
Killing Floor Discord :)
Could we get some logs of when this happens? To be clear, does this happen after someone uses the server in takeover? Or is the server never able to be used in with takeover enabled?
 

subconscious

FNG / Fresh Meat
Jul 25, 2011
18
3
3
Netherland
maddubz.com
I've checked through alot of container logs to see if i could find something regarding this, and wat i understand of these logs is that a client is somehow taking the server over with Versus Survival?

[30289.73] DevNet: NotifyAcceptingConnection: Server TheWorld accept
Y H
stdoutÍ“Š Ÿ¾ŸŒ4[30289.73] NetComeGo: Open TheWorld 91.230.116.*
H o
stdout㙊 Ÿ¾ŸŒ[[30289.73] DevNet: NotifyAcceptingChannel Control 0 server World KF-RIG.TheWorld: Accepted
o >
stdoutÉ¥Š Ÿ¾ŸŒ*[30289.73] DevNet: Remote platform is 189
> e
stdoutÿ“— Ÿ¾ŸŒQ[30289.73] Log: NMT_ServerTakeover: bUsedForTakeover: 1 bAvailableForTakeover: 1
e 4
stdoutÌ¨Ö Ÿ¾ŸŒŸ[30289.73] DevNet: Browse: KF-BurningParis?Name=Player?Team=255?AdminName=admin?AdminPassword=*****?Difficulty=0.0000?MaxPlayers=6?Game=KFGameContent.KFGameInfo_VersusSurvival?GameLength=1?party1=0xFF6A9BACDA34D032?PlayfabPlayerId=F1BF243EA415EE19?gamepassword=12?password=12?Private=1
4 2
stdout—›²Ÿ¾ŸŒ[30289.77] Log: LoadMap: KF-BurningParis?Name=Player?Team=255?AdminName=admin?AdminPassword=*****?Difficulty=0.0000?MaxPlayers=6?Game=KFGameContent.KFGameInfo_VersusSurvival?GameLength=1?party1=0xFF6A9BACDA34D032?PlayfabPlayerId=F1BF243EA415EE19?gamepassword=12?password=12?Private=1
2 i
stdoutº²Ÿ¾ŸŒU[30289.77] NetComeGo: Close TcpNetDriver_55 TcpipConnection_32 91.230.116.*
i H
stdout󿲟¾ŸŒ4[30289.77] ScriptLog: StaticOnClientConnectionClose
H ?
stdoutßIJŸ¾ŸŒ+[30289.77] Exit: TcpNetDriver_55 shut down
? N
stdout‘˜—ߥ¾ŸŒ:[30291.47] Log: Game class is 'KFGameInfo_VersusSurvival'
N K
stdoutûûšß¥¾ŸŒ7[30291.47] Init: Sockets: Socket queue 262144 / 262144
K [
stdoutý‹£ß¥¾ŸŒG[30291.47] DevNet: TcpNetDriver_56 TcpNetDriver listening on port 6217
[ A
stdout…¿‚¦¾ŸŒ-[30291.54] DevNet: Spawning: IpDrv.WebServer
A 5
stdout䥿‚¦¾ŸŒ![30291.54] Log: NetMode is now 1
5 t
stdout´ºÍ›¦¾ŸŒ`[30291.60] Log: Bringing World KF-BURNINGPARIS.TheWorld up for play (30) at 2022.09.26-18.55.42
t :
stdouté¾ŸŒ&[30291.60] ScriptLog: GamePassword 12
: ®
stdoutžó‚¦¾ŸŒ™[30291.60] DevOnline: UKFOnlineLobbySteamworks::GetLobbyServerIP returned false lobbyid: 0
® A
stdout¸€ƒ¦¾ŸŒ-[30291.60] DevLobby: LobbyJoinGame ServerIP=
A P
stdoutÑ„‰¦¾ŸŒ<[30291.60] DevOnline: Refreshing published game settings...
P ã
stdoutº”¦¾ŸŒÎ[30291.60] DevOnline: Server data: Ver: 9189, Ded: 0, Region: 255, Slots: 12, Pass: 1, Server: *******, Map: KF-BURNINGPARIS, Players: 0 Bots: 0, Game: KFGameInfo_VersusSurvival