Hello, everyone. I'm new to these forums, but I've been playing Red Orchestra since it became available through Steam (which I know is not nearly as long as some people here have probably been playing). It's a game I really enjoy, since its one of the most realistic and tactical WW2 shooters I've ever seen. There's an intensity there that I just love. Also, tanks. 
I plan on hosting a collection of servers in the near future, and I would like to support the RO community by hosting this game in one of them. I have quite a bit of experience in maintaining servers. But there are of course a slew of game-specific aspects that, even as an avid player, I might have missed.
That's why I made this thread. In order to provide the best possible experience for the most people, I'm asking for the community here to discuss what makes an RO server good (besides the obvious like good admins, good ping, etc).
These can be anything from good custom maps (or maps to avoid) or ideal number of slots, to specific things like server side settings and admin plugins (which I'm still looking into, given that I've not worked with plugins in this engine before). Also, it's important for me to identify what map(s) fill this game's "Dust Syndrome." I know that Arad and Danzig are fairly popular, or at least were, but a broader view always helps.
So, let's hear what you all have to say. Remember, the better your input here, the better gaming experience I can provide.
I plan on hosting a collection of servers in the near future, and I would like to support the RO community by hosting this game in one of them. I have quite a bit of experience in maintaining servers. But there are of course a slew of game-specific aspects that, even as an avid player, I might have missed.
That's why I made this thread. In order to provide the best possible experience for the most people, I'm asking for the community here to discuss what makes an RO server good (besides the obvious like good admins, good ping, etc).
These can be anything from good custom maps (or maps to avoid) or ideal number of slots, to specific things like server side settings and admin plugins (which I'm still looking into, given that I've not worked with plugins in this engine before). Also, it's important for me to identify what map(s) fill this game's "Dust Syndrome." I know that Arad and Danzig are fairly popular, or at least were, but a broader view always helps.
So, let's hear what you all have to say. Remember, the better your input here, the better gaming experience I can provide.