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Najix

FNG / Fresh Meat
Feb 9, 2016
2
0
0
Hi, Hope this is in the correct forum! (if not please move it)

I run a server with custom maps, however I would like to add pictures of the custom maps (like the official ones) rather than the standard 'KF2 Placeholder' red image, is this possible?

There are quite a lot of maps on the server and it gets hard remembering which one is which!

I have looked online and I cant seem to find an answer (I have tried replacing 'Placeholder' with the name of the map, with no effect). Example:
[KF-GrooveYard KFMapSummary]
MapName=KF-GrooveYard
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_GrooveYard

On a side note, does anyone know what the 'MapAssociation=2' is for the original maps?
 

oldschool

Active member
May 1, 2015
377
37
28
NYC
osghc.com
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview _GrooveYard

ScreenshotPathName= "This tells the game where to look for the texture -the custom texture would have to be located in the map file itself."
PackageName "UI_MapPreview_TEX"
ActualPictureName "UI_MapPreview _GrooveYard" "This is the name of the imported custom texture <Actual Picture>

So if you open Grooveyard in KF2SDK find it in the ContentBrowser then Import your Screenshot of it in the right format being .tga with the correct sizing <power of 2> meaning 512X512 or 256X256. etc. Complete all the neccessary steps regarding either saving the edited map files, building all, or brewing you should be able to then place the new image location within the ScreenshotPathname.

ScreenshotPathname=kfgrooveyard.MyPictureName

GoodLuck
 

Najix

FNG / Fresh Meat
Feb 9, 2016
2
0
0
Thanks for your reply, I will have a play around and see what I can do!