Recently, Tripwire has taken a step in the right direction by cutting down on the number of Assault and Elite Rifleman roles. However, I hesitate to think that they will ever take the step many of us have been advocating for of limiting the more extraordinarily rare weapons and upgrades--the Mkb, MP40/II, MG34 with dual magazine, AVT-40, Nagant with silencer, etc... since they fear DDE owners complaining about any further limiting of the Mkb and AVT.
Thus, limiting the Mkb to one, or NO slots is perhaps further than TWI is willing to go.
So, I propose the following alternative system that allows realistic loadouts to coexist with the current loadout sceme--a RANKED server-side option, like we were promised.
First, rare upgrades could be treated as seperate weapons to make this scheme possible--this also incidentally allows players to 'choose' their upgrades by picking the normal MG34, or the one with the dual drum, for example, or the Nagant versus the silenced Nagant(!) In other words, in the Role Selection Menu, a German Assault trooper will have the option of picking the:
--MP40
--MP40/II
--Mkb42 (with bayo if at > Level 25)
--
rolleyes
scoped Mkb42.
While a Russian sniper can pick the
--MN 91/30 sniper rifle (normal scope)
--MN 91/30 sniper rifle (higher magnification scope)
--SVT40 sniper rifle (normal scope)
--SVT40 sniper rifle (higher magnification scope)
Sidearms:
--Nagant revolver
--Nagant revolver with silencer
--TT33
I propose that weapons should be ordered from most to least standard-issue, so German assault troopers don't have to go 'out of their way' to select the MP40.
With the High Rare Weapon setting enabled, the game could feature the same loadouts and lack of restrictions it currently does. People can let off steam by blowing each other away with Mkbs in their quest to earn a scoped, bayo-equipped Level 50.
With the Low Rare Weapon setting enabled, only one of each rare weapon type would be present per class, per side, per map. (i.e. a German team can have one Mkb, one MP40/II, one dual-drum MG34, but no more). This allows people to rank their rare weapons
while enjoying a comparatively more immersive experience. The rarity (gee, what a concept) of these rare weapons will in turn make using them feel more special and fulfilling. Heck, I might even play on servers with this setting.
And finally, with the No Rare Weapon setting enabled, all loadouts could be designed for historical accuracy, with the Russians getting the drum mag PPSh, the riflemen getting bayonets, only officers, squad leaders, MGs, and snipers have sidearms, etc...
DDE owners can't complain--their rare weapons are still available in servers with Rare Weapon Availability set to High or Low. And those of us who have grown absolutely, positively sick of hearing the Mkb's obnoxious DADADAAABAADAABOOM echoing around Apartments, Grain Elevator, and Barracks nonstop can give our ears a rest on the No Rare Weapon Availability servers.
Seriously, it's impossible to get any kind of suspension of disbelief when that darned assault rifle is barking constantly during the entire round, even when its not shredding everything in sight.
End result? Everyone is happy. Those who want immersion have their servers, those that want rare weapons have theirs. And with the historically accurate, immersive loadouts available, some of the newcomers might actually learn to prefer the real deal! :IS2:
Thus, limiting the Mkb to one, or NO slots is perhaps further than TWI is willing to go.
So, I propose the following alternative system that allows realistic loadouts to coexist with the current loadout sceme--a RANKED server-side option, like we were promised.
First, rare upgrades could be treated as seperate weapons to make this scheme possible--this also incidentally allows players to 'choose' their upgrades by picking the normal MG34, or the one with the dual drum, for example, or the Nagant versus the silenced Nagant(!) In other words, in the Role Selection Menu, a German Assault trooper will have the option of picking the:
--MP40
--MP40/II
--Mkb42 (with bayo if at > Level 25)
--
While a Russian sniper can pick the
--MN 91/30 sniper rifle (normal scope)
--MN 91/30 sniper rifle (higher magnification scope)
--SVT40 sniper rifle (normal scope)
--SVT40 sniper rifle (higher magnification scope)
Sidearms:
--Nagant revolver
--Nagant revolver with silencer
--TT33
I propose that weapons should be ordered from most to least standard-issue, so German assault troopers don't have to go 'out of their way' to select the MP40.
With the High Rare Weapon setting enabled, the game could feature the same loadouts and lack of restrictions it currently does. People can let off steam by blowing each other away with Mkbs in their quest to earn a scoped, bayo-equipped Level 50.
With the Low Rare Weapon setting enabled, only one of each rare weapon type would be present per class, per side, per map. (i.e. a German team can have one Mkb, one MP40/II, one dual-drum MG34, but no more). This allows people to rank their rare weapons
And finally, with the No Rare Weapon setting enabled, all loadouts could be designed for historical accuracy, with the Russians getting the drum mag PPSh, the riflemen getting bayonets, only officers, squad leaders, MGs, and snipers have sidearms, etc...
DDE owners can't complain--their rare weapons are still available in servers with Rare Weapon Availability set to High or Low. And those of us who have grown absolutely, positively sick of hearing the Mkb's obnoxious DADADAAABAADAABOOM echoing around Apartments, Grain Elevator, and Barracks nonstop can give our ears a rest on the No Rare Weapon Availability servers.
Seriously, it's impossible to get any kind of suspension of disbelief when that darned assault rifle is barking constantly during the entire round, even when its not shredding everything in sight.
End result? Everyone is happy. Those who want immersion have their servers, those that want rare weapons have theirs. And with the historically accurate, immersive loadouts available, some of the newcomers might actually learn to prefer the real deal! :IS2: