Server option--High, Low, or No rare weapon availability

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Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Recently, Tripwire has taken a step in the right direction by cutting down on the number of Assault and Elite Rifleman roles. However, I hesitate to think that they will ever take the step many of us have been advocating for of limiting the more extraordinarily rare weapons and upgrades--the Mkb, MP40/II, MG34 with dual magazine, AVT-40, Nagant with silencer, etc... since they fear DDE owners complaining about any further limiting of the Mkb and AVT.

Thus, limiting the Mkb to one, or NO slots is perhaps further than TWI is willing to go.

So, I propose the following alternative system that allows realistic loadouts to coexist with the current loadout sceme--a RANKED server-side option, like we were promised.

First, rare upgrades could be treated as seperate weapons to make this scheme possible--this also incidentally allows players to 'choose' their upgrades by picking the normal MG34, or the one with the dual drum, for example, or the Nagant versus the silenced Nagant(!) In other words, in the Role Selection Menu, a German Assault trooper will have the option of picking the:

--MP40
--MP40/II
--Mkb42 (with bayo if at > Level 25)
--:)rolleyes:) scoped Mkb42.

While a Russian sniper can pick the

--MN 91/30 sniper rifle (normal scope)
--MN 91/30 sniper rifle (higher magnification scope)
--SVT40 sniper rifle (normal scope)
--SVT40 sniper rifle (higher magnification scope)

Sidearms:
--Nagant revolver
--Nagant revolver with silencer
--TT33

I propose that weapons should be ordered from most to least standard-issue, so German assault troopers don't have to go 'out of their way' to select the MP40.

With the High Rare Weapon setting enabled, the game could feature the same loadouts and lack of restrictions it currently does. People can let off steam by blowing each other away with Mkbs in their quest to earn a scoped, bayo-equipped Level 50.

With the Low Rare Weapon setting enabled, only one of each rare weapon type would be present per class, per side, per map. (i.e. a German team can have one Mkb, one MP40/II, one dual-drum MG34, but no more). This allows people to rank their rare weapons :rolleyes: while enjoying a comparatively more immersive experience. The rarity (gee, what a concept) of these rare weapons will in turn make using them feel more special and fulfilling. Heck, I might even play on servers with this setting.

And finally, with the No Rare Weapon setting enabled, all loadouts could be designed for historical accuracy, with the Russians getting the drum mag PPSh, the riflemen getting bayonets, only officers, squad leaders, MGs, and snipers have sidearms, etc...

DDE owners can't complain--their rare weapons are still available in servers with Rare Weapon Availability set to High or Low. And those of us who have grown absolutely, positively sick of hearing the Mkb's obnoxious DADADAAABAADAABOOM echoing around Apartments, Grain Elevator, and Barracks nonstop can give our ears a rest on the No Rare Weapon Availability servers.

Seriously, it's impossible to get any kind of suspension of disbelief when that darned assault rifle is barking constantly during the entire round, even when its not shredding everything in sight.

End result? Everyone is happy. Those who want immersion have their servers, those that want rare weapons have theirs. And with the historically accurate, immersive loadouts available, some of the newcomers might actually learn to prefer the real deal! :IS2:
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
3,623
1,310
0
Denmark
Yup, this would certainly be a step in the right direction, and it's got my endorsement.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
Approved, step in the right direction.
Another option would be to create an extra class (and maybe link it to the hero status). Call it 'specialist' or 'hero', or whatever. All the rare weapons are only available to this class. There would be a limit of 1 per side.
 

GrimReality

FNG / Fresh Meat
Nov 8, 2009
242
97
0
www.deathb4dishonor.net
How about, rather than asking TWI to do all these specifics to each class and whatnot, we ask for this:

A whole set of options in Web Admin to change which classes and weapons are available and how many of those classes and weapons are available. This must be either be able to set by absolute numbers or by population ratios. This should be able to change for each map/gametype in the rotation. And most important regardless of what combination of settings chosen, it will never affect rank status.

This way server admins can choose for themselves what they see as the most "realistic" weapon load outs and nobody can complain that TWI has gotten it wrong again. Or, alternatively, they could make less realistic weapon load outs... For a bolt action rifles only match for example.

What do you think?
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
How about, rather than asking TWI to do all these specifics to each class and whatnot, we ask for this:

A whole set of options in Web Admin to change which classes and weapons are available and how many of those classes and weapons are available. This must be either be able to set by absolute numbers or by population ratios. This should be able to change for each map/gametype in the rotation. And most important regardless of what combination of settings chosen, it will never affect rank status.

This way server admins can choose for themselves what they see as the most "realistic" weapon load outs and nobody can complain that TWI has gotten it wrong again. Or, alternatively, they could make less realistic weapon load outs... For a bolt action rifles only match for example.

What do you think?

Yeah, options are always nice to haven agreed on that. However, a solid standard is also nice to have:)
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
How about, rather than asking TWI to do all these specifics to each class and whatnot, we ask for this:

A whole set of options in Web Admin to change which classes and weapons are available and how many of those classes and weapons are available. This must be either be able to set by absolute numbers or by population ratios. This should be able to change for each map/gametype in the rotation. And most important regardless of what combination of settings chosen, it will never affect rank status.

This way server admins can choose for themselves what they see as the most "realistic" weapon load outs and nobody can complain that TWI has gotten it wrong again. Or, alternatively, they could make less realistic weapon load outs... For a bolt action rifles only match for example.

What do you think?

This would work very well as well, and this sort of system did occur to me--one downside is that joining the right server then becomes an issue of trial and error, wheras a quick glance at the Rare Weapons Availability stat in the server information chart would give the player all the information they needed to know. Of course, smart server admins would advertise what kind of loadouts are present in the server name to solve this, and it's a minor issue anyway.

Your system has the advantage of being the basis for a lot of fun, casual custom games, however... i.e. maps like Ostfront's Small Pistol Arena, or snipers-only servers, etc... good times! :D
 

DAT

FNG / Fresh Meat
Dec 3, 2006
545
159
0
Fort Sill, OK
Well just a sidenote, the russians fielded whole companies of SMG's and the germans were known to reinforce companies with MP40's for assault purposes. Most of these complaints about weapons and rarity wil be null in a year or so when there are over 50 maps to choose from.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
I like it.

i think it should be extended to unlocks/upgrades as well.

every time i see an mp40/II, i die inside a bit...