Server Crashes due to Function KFMod.KFHighROFFire.ModeDoFire

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krispyk

FNG / Fresh Meat
Mar 15, 2010
208
31
0
I was wondering if other server owners are getting crashes because of Function KFMod.KFHighROFFire.ModeDoFire. I've been getting these from time to time regardless of what map is played; even on stock maps. This was the latest one.

Code:
Critical: UObject::ProcessEvent
Critical: (MP7MFire KF-MIS-Horzinebunker_B5.MP7MMedicGun.MP7MFire14, Function KFMod.KFHighROFFire.ModeDoFire)
Critical: UWeaponFire::ModeTick
Critical: AActor::Tick
Critical: ABaseKFWeapon::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Horzinebunker -beta 5
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 2 GByte 4899 MByte 4195223 KByte 821 Bytes from HD took 2.113035 seconds (2.009035 reading, 0.104000 seeking).
Log: FileManager: 0.637995 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 12/14/11 17:57:08

I've tried deleting the system folder and did an update with the verify all option. They happen less often compared to the initial update that brought in the Christmas specimens and weapons. Nevertheless, it still happens. Could you guys give me tips on how to deal with these? Thank you.
 

krispyk

FNG / Fresh Meat
Mar 15, 2010
208
31
0
Thanks for the suggestion. I've been using a tickrate of 40. Maybe that's too much but then again, it worked before the christmas update. I'll experiment with this value.